PCIe 7.0 to Reach 512 GB/s, Arriving in 2025

PCIe 7.0

(Image credit: PCI-SIG)

The PCI-SIG Developers Conference 2022 is in full swing, and today the standards committee behind the ubiquitous PCIe interface announced that the PCIe 7.0 specification is targeted for release to its members in 2025 with a data rate up to 128 GT/s. That equates to 512 GB/s of bi-directional throughput via a 16-lane (x16) connection, before encoding overhead. As a reminder, the PCI-SIG is the consortium behind the PCIe interface, an open industry standard comprised of over 900 member companies.

Paul Alcorn
Editor-in-Chief

Paul Alcorn is the Editor-in-Chief for Tom's Hardware US. He also writes news and reviews on CPUs, storage, and enterprise hardware.

  • KananX
    It’s very interesting how much time PCIE 4.0 took in comparison with all the other versions, I’m curious why. Suffice to say, 4.0 is still pretty good for gamers, only upcoming GPUs will really need it to work at full speeds and only upcoming games could need PCIE 4.0 NVME drives, to run at highest loading speed involving DirectStorage.
    Reply
  • InvalidError
    KananX said:
    It’s very interesting how much time PCIE 4.0 took in comparison with all the other versions,
    It is very simple: even the server space had limited use for anything faster than 3.0 until SSDs came along. Now that SSDs are getting bigger and faster, effectively eliminating the biggest bottleneck, the server market needs massively more IO bandwidth to optimize the amount of storage and IOPS per system.

    It has nothing to do with gaming. Consumers get it simply because it gives AMD, Intel, board manufacturers, etc. one more reason to market the heck out of next-gen stuff and try to jack up prices some more along the way.
    Reply
  • KananX
    InvalidError said:
    It is very simple: even the server space had limited use for anything faster than 3.0 until SSDs came along. Now that SSDs are getting bigger and faster, effectively eliminating the biggest bottleneck, the server market needs massively more IO bandwidth to optimize the amount of storage and IOPS per system.

    It has nothing to do with gaming. Consumers get it simply because it gives AMD, Intel, board manufacturers, etc. one more reason to market the heck out of next-gen stuff and try to jack up prices some more along the way.
    While the first thing you said makes sense, the second doesn’t, you should consider really reading comments before replying to them, because I made a general comment about what is sufficient for a gamer, not what motivates companies to push for new standards and marketing.
    Reply
  • Makaveli
    InvalidError said:

    It has nothing to do with gaming.

    Say it louder for those in the back.

    The enterprise market is what drives everything. Consumer products are generally "hand me downs" from that market!
    Reply
  • KananX
    And saying it has “nothing” to do with gaming is false as well or at least a overstatement. It has to do with gaming to a lesser extent, as gamers profit from it, just later down the row.
    Reply
  • JarredWaltonGPU
    KananX said:
    And saying it has “nothing” to do with gaming is false as well or at least a overstatement. It has to do with gaming to a lesser extent, as gamers profit from it, just later down the row.
    Gamers profit very little, relatively speaking, from these faster PCIe speeds. Yes, using a PCIe 4.0 graphics card in a PCIe 4.0 capable system can improve performance a bit, but it's very limited. I did a test a month or two back with RTX 3090 Ti running in Gen4 vs. Gen3 mode on my Alder Lake testbed. The result? 9% faster at 4K, 6% faster at 1440p, 2–4% faster at 1080p. Yes, that's enough to make it useful, but if we were to double that again to PCIe 5.0 speeds I suspect even 4K would only see a 2–3% increase.

    Incidentally, I also tested with Gen2 speeds. Gen3 was about 6% faster at 1080p, 5% faster at 1440p, and 3% faster at 4K. So there's some margin of error stuff, and I also wasn't sure if changing the speed only affected the PCIe slots or if it was also changing the CPU to chipset speed. Considering PCIe 2.0 hasn't been the standard on PCs for about a decade, that's going pretty far back to only see a 12% increase in performance (from Gen2 to Gen4).
    Reply
  • hotaru.hino
    Makaveli said:
    The enterprise market is what drives everything. Consumer products are generally "hand me downs" from that market!
    That isn't necessarily a bad thing. It just means enterprise folk get to "beta test" all the latest and greatest first.

    KananX said:
    And saying it has “nothing” to do with gaming is false as well or at least a overstatement. It has to do with gaming to a lesser extent, as gamers profit from it, just later down the row.
    And when will that be?

    I've yet to see a game where PCIe 4.0 absolutely wrecks PCIe 3.0, except amusingly enough, when using AMD's lower end cards. And I've yet to see a game where NVMe SSDs absolutely wreck SATA SSDs.

    While you could point out "but DirectStorage!" I doubt it'll have much traction any time soon.
    Reply
  • KananX
    JarredWaltonGPU said:
    Gamers profit very little, relatively speaking, from these faster PCIe speeds. Yes, using a PCIe 4.0 graphics card in a PCIe 4.0 capable system can improve performance a bit, but it's very limited. I did a test a month or two back with RTX 3090 Ti running in Gen4 vs. Gen3 mode on my Alder Lake testbed. The result? 9% faster at 4K, 6% faster at 1440p, 2–4% faster at 1080p. Yes, that's enough to make it useful, but if we were to double that again to PCIe 5.0 speeds I suspect even 4K would only see a 2–3% increase.

    Incidentally, I also tested with Gen2 speeds. Gen3 was about 6% faster at 1080p, 5% faster at 1440p, and 3% faster at 4K. So there's some margin of error stuff, and I also wasn't sure if changing the speed only affected the PCIe slots or if it was also changing the CPU to chipset speed. Considering PCIe 2.0 hasn't been the standard on PCs for about a decade, that's going pretty far back to only see a 12% increase in performance (from Gen2 to Gen4).
    I was specifically talking about the near future and also DirectStorage which isn’t a thing now.
    hotaru.hino said:
    And I've yet to see a game where NVMe SSDs
    It already happened in a few games, maybe not wracked, but clearly faster. The big evolution will come with games that use DirectStorage, not really earlier. For GPUs you already need 4.0, unless you wanna waste 5% performance on current gen, which doesn’t make any sense if you bought a 3080 or higher. It means you’re someone who is willing to shell out top dollar for performance and not willing to accept losing 5-10% for the weaker bus. This gap will widen with new gens end of year. PCIE 3.0 is fine now, but soon not anymore.
    Reply
  • InvalidError
    JarredWaltonGPU said:
    Gamers profit very little, relatively speaking, from these faster PCIe speeds. Yes, using a PCIe 4.0 graphics card in a PCIe 4.0 capable system can improve performance a bit
    Or a lot in the RX6500's case.

    With 256GB/s of PCIe bandwidth, UMA/tiny-VRAM graphics could climb many rungs up the performance ladder.
    Reply
  • hotaru.hino
    KananX said:
    It already happened in a few games, maybe not wracked, but clearly faster. The big evolution will come with games that use DirectStorage, not really earlier. For GPUs you already need 4.0, unless you wanna waste 5% performance on current gen, which doesn’t make any sense if you bought a 3080 or higher. It means you’re someone who is willing to shell out top dollar for performance and not willing to accept losing 5-10% for the weaker bus. This gap will widen with new gens end of year. PCIE 3.0 is fine now, but soon not anymore.
    I don't see DirectStorage really being a thing anytime soon. Even the current generation of consoles, despite the companies touting their need for fast SSDs, haven't really done anything to show they absolutely need it.

    InvalidError said:
    With 256GB/s of PCIe bandwidth, UMA/tiny-VRAM graphics could climb many rungs up the performance ladder.
    That's assuming said lower end cards use 16 lanes. AMD seems more than happy to chop off as many as they think they can get away with.

    EDIT: On a side note, I find it amusing on relying on PCIe as a VRAM bus again since this was a thing: https://en.wikipedia.org/wiki/TurboCache
    Reply