GPU vs. CPU Upgrade: Extensive Tests

Comparison of Graphics Chips and Introduction of the Test Configuration

The Geforce 6 and 7 are not overclocked. If the Geforce 8800 GTS 512 OC was to be operated at the standard clocking rate, it would be as fast as the Geforce 8800 GT OC in terms of overall performance. The Geforce 9600 GT has 1024 MB of graphics memory, while the new Geforce 9800 GTX is competing for first place with the Geforce 8800 GTS 512. Which of these two models comes out on top depends on the clocking rate used—the two cards are too similar in terms of the technical specifications and clocking rates with G92 graphics chip, for any relevant performance differences to be identified.

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Card manufacturer and chipCode nameMemoryShaderGPU SpeedMemory Data Rate
Geforce 9800 GTXG92512 MB GDDR34.0, 1688 MHz675 MHz2200 MHz
Geforce 9600 GT OCG941024 MB GDDR34.0, 1680 MHz700 MHz1900 MHz
Geforce 8800 GTS OCG92512 MB GDDR34.0, 1825 MHz730 MHz1944 MHz
Geforce 8800 GT OCG92512 MB GDDR34.0, 1650 MHz660 MHz1900 MHz
Geforce 7950 GTG71512 MB GDDR33.0550 MHz1400 MHz
Geforce 6800 GTNV40256 MB GDDR33.0350 MHz1000 MHz

OC = overclocked (speed is higher than standard)
Memory Data Rate = physical clock rate times two

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CPUsIntel E2160@1.8, E2160@2.41,E6750@2.67,Q6600@2.4, Q6600@3.2,X6800EE@2.94
CoolerZalman 9700 LED
MotherboardAsus P5E3 Deluxe, PCIe 2.0 2x16, ICH9R
Chip setIntel X38
Memory2x1 GByte, Ballistix (Crucial Technology) 1.5 Volt,DDR3 1066 7-7-7-20 (2x533 MHz)
AudioIntel High Definition Audio
LANIntel 1000 Pro
Hard drivesWestern Digital WD5000AAKS 500 GByte, S-ATA, Cache 16 MB,Hitachi 120 GByte, S-ATA, Cache 8 MB
DVDGigabyte GO-D1600C
Power SupplyCoolerMaster RS-850-EMBA 850 Watt
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GraphicNvidia Forceware 174.53, 9800 GTX 174.74
Operating systemWindows Vista Enterprise
DirectX10
Chip set driverX38 Intel 8.3.1.1009

For the purpose of testing, all graphics cards used a version of the new 174 driver introduced with the 9600 GT. The Geforce 9800 GTX required Version 174.74 because the graphics chip was not included in official releases. The Microsoft Flight X SP2 and DX10 preview modes still have representation errors in the water pixel shader—as a result, the simulated waves are missing. In DX9 mode (Geforce 6 and 7) everything appears to be fine.