Benchmark Results: F1 2010 And Metro 2033
This DirectX 11 title appears to be heavily processor- or platform-limited. The Core i3-2100 continues to hold a lead, and we see virtually no benefit in our first data set from overclocking the graphics card.
Ultra details and 8x MSAA introduce enough of a graphics demand to stress the Radeon HD 6850, and frame rates subsequently fall as we increase resolution. Finally, here’s the first game in our current SBM suite where any one of these configurations is capable of maxed-out 1920x1080 game play.
It took a while, but Metro 2033 has now made its way into our SBM test suite, and it won’t be nearly as kind to graphics cards as the other DX11 titles. The High quality presets are the perfect settings for our budget gaming configuration. Overclocking the March PC brought it right about in line with the current stock PC.
We enable all the goodies, apart from Advanced PhysX, for this second test set. At 1280x720, enabling 4x MSAA, along with Very High details, is already too much for a single Radeon HD 6850. But we kick things up another notch by also enabling the frame rate-zapping Depth of Field (DoF) filter.
Simply put, there is nothing to see here; you’ll want a more powerful GPU, or better yet, a dual-GPU solution in order to go anywhere near these settings.