Page 1:How We Tested
Page 2:Graphics & Rendering Settings
Page 3:Far Cry 5 Benchmarks: FPS, Frame Time & Smoothness
Page 4:Benchmarks at 1080p and 1440p
Page 5:How Far Cry 5 Uses CPU, RAM & Video Memory
Page 6:How Far Cry 5 Uses Multiple Cores
Page 7:Our Conclusions (Plus Bonus Testing With Two High-End Cards)
Graphics & Rendering Settings
In addition to the settings you'd expect (resolution, refresh rate, v-sync, and the like), Far Cry 5 also allows fairly granular adjustment of other graphics options. Texture filtering, vegetation and terrain quality, water and shadow quality, volumetric fog, and anti-aliasing can all be tuned to your liking. In addition, HDR is available if you have a compatible display.
Four graphics presets are also offered: Ultra, High, Normal, and Low. Anti-aliasing (Off, SMAA, or TAA) is managed independently. There is also, thankfully, an option to disable cinematic motion blur.
The High and Ultra settings offer similar rendering quality. Most of the visible difference between them involves vegetation density, shadows, and reflections.
Under the Normal preset, the step down in quality is a little more noticeable. Overall, though, it remains acceptable.
The Low preset sacrifices vegetation density, shadow quality, rendering distance, and water quality (which is almost no longer translucent). Still, the game remains enjoyable at this lower level of graphics detail.