Epic Drops Subscription Fee For Unreal Engine

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • fuzzion
    5% vs cheap subscription fees. Also enforcing the 5% royalties in perpetuity
    Reply
  • cats_Paw
    5%... for a big company this might be something to avoid, but do you know how many modders will make a ton of money and perhaps create their own company thanks to this?
    I for one am going to get this right when I get home from work, and start working on my own game.
    Lets see what I can make out of it.
    Reply
  • vir_cotto
    Downloading it tonight, also showing it to my bro's!
    Reply
  • Merry_Blind
    I really don't know much about engines so please be comprehensible.

    I've always read good thing about Unity. How it's easy to learn and how it's still very competent despite being very simple to use, etc. Is it actually on par with a big engine like Unreal for small studios? I imagine big studios with big projects are better off with Unreal Engine, but is Unity still king when it comes to the indie scene or just as a "first" engine to learn.

    I'm asking because I will need an engine to work with in the next couple of months to work on my portfolio. Which is easier to get into, while also not being useless to learn in the long term?
    Reply
  • mlga91
    This is great, we'll see a lot of new indie projects thanks to this.
    Reply