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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • inter4ever
    Correction: OpenVR is NOT open-source

    https://github.com/ValveSoftware/openvr/issues/8
    Reply
  • demomann
    Correction: Valve's implementation of OpenVR for the HTC Vive is not open-source. That repo is for the open API instead. Which means any vendor can implement it and instantly have access to the entire OpenVR content library. Such as the Valve-created open-source driver for the Razer Hydra, Razer's implementation of OpenVR for its HDK headsets or PSMoveService.
    Reply
  • bit_user
    19355054 said:
    Correction: OpenVR is NOT open-source
    True, but it's a free & open standard. Some standards are open (meaning anyone can read them), but not free. Back when SGI owned OpenGL, it was open, but you had to pay a fee to implement it.
    Reply
  • inter4ever
    19362537 said:
    19355054 said:
    Correction: OpenVR is NOT open-source
    True, but it's a free & open standard. Some standards are open (meaning anyone can read them), but not free. Back when SGI owned OpenGL, it was open, but you had to pay a fee to implement it.

    That's correct, however, the article was stating it was open source, which is not true. It's a pit peeve of mien when people get them wrong as an OSS advocate.
    Reply