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AMD's Eyefinity Technology Explained
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Tom’s Hardware readers should need no introduction to the idea of multi-monitor gaming. Whether you’re a racer, general, assassin, or anything else: the more you can see, the better you’ll play.

“You’re seeing more of the game,” says AMD’s Parfitt. “It renders to a wider field of view. Like in driving games, the center monitor is what you normally see, but with Eyefinity, the side monitors become like your side windows. In flying games, you don’t get as disoriented because you can see more of the ground. In strategy games, you can see more ground to see your enemy and what’s going on in other parts of the map. In FPSes, like Left 4 Dead, you now have peripheral vision. In almost every kind of game, it’s a new experience.”

We tend to be partial to FPS titles, and one of the inherent downsides in any shooter is the never-ending need to keep turning left and right to check what should otherwise be your peripheral vision. But with one monitor you’re essentially stuck with wearing blinders. Enemy AI can see you perfectly, but unless you’re looking right at your foe, you really don’t know what you’re dealing with. The ultra-wide field of view made possible by Eyefinity restores much of that lost peripheral vision.

“In Left 4 Dead 2,” says Parfitt, “it’s very co-op, so if you leave your pack of four, you don’t have a chance because zombies will swarm you from everywhere. You have to know where everybody is in order to survive. Having that peripheral vision is a huge advantage. In Call of Duty, if someone is trying to sneak up on you from the side, it’s easy to just turn and melee attack him. It’s almost an unfair advantage in multi-player.”

Admittedly, not every game is designed to handle Eyefinity at its finest. Games from smaller developers will sometimes stretch to fill all of that extra resolution, so content side monitors can look skewed and distorted. But games have to deal with small and jumbo panels alike, so developers have increasingly shifted to computing a complete 3D world and then render the content for however much of that world can be displayed in the established resolution. This has become the norm in major titles, which is why most games now look optimized for Eyefinity right off the bat.

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  • 3 Hide
    Sykar , February 28, 2010 10:58 PM
    The problem I see with Eyefinity are the black borders between displays...
  • -1 Hide
    dertechie , February 28, 2010 11:31 PM
    Second page mentions a Radeon 5890, I presume you mean either the 5870 or 5970.
  • 1 Hide
    mooch37 , February 28, 2010 11:48 PM
    @sykar My thoughts exactly. It has to be an odd number of monitors, otherwise you'll get the crosshair right in the middle. That would bug the crap out of me.
  • 2 Hide
    xaira , March 1, 2010 12:26 AM
    there was talk of a few companies making bezel less monitors
  • 0 Hide
    drowned , March 1, 2010 1:45 AM
    "In assessing single- versus dual-monitor (18" LCDs) usage in everyday work environment applications"

    The key word in your statement is DUAL monitors. I recall another study that tested how much people prefer 3 or 4 monitors over 2, and it was a very small percent (~10%). For a lot of tasks outside of gaming, you don't want your entire vision filled with pixels. You don't want to get dizzy constantly from moving your head back and forth. Of course eyefinity is great if you want to blow a ton of money for a wall of monitors and your career is a stock trader, CERN mission controller, etc, but I'd rather stick with 3 physical and use virtual desktops for 3+.
  • -5 Hide
    Trueno07 , March 1, 2010 3:30 AM
    It all made sense to me, until I saw the picture of the kid playing a Racing game on that 6 monitor set up. It looked ridiculous. Why not just play on a big TV that has no lines and only requires 1 output?
  • -4 Hide
    Chris_TC , March 1, 2010 10:56 AM
    Trueno07It all made sense to me, until I saw the picture of the kid playing a Racing game on that 6 monitor set up. It looked ridiculous. Why not just play on a big TV that has no lines and only requires 1 output?

    Absolutely, this one is quite ridiculous. Multiple displays only make sense for games if you sit closely and angle them. But the borders would still annoy the hell out of me.

    This may be a nice gimmick for some, but ultimately we'll be moving to curved screens.
  • 1 Hide
    hackmule , March 1, 2010 11:38 AM
    I used to use two monitors but since I went to three CRT monitors 5+ yrs ago I can't go back to two. This bezel in the middle is aggravating. I use three monitors for work - presentations/writing/graphics and the extra real estate is very valuable there. For play, I have been waiting for the hardware to improve to the point where 3 monitor frame rates are good enough and this eyefinity article has got me thinking that the new ATI cards might be worth a try. I think the next generation will be the game changer when three monitor play frame rates are over 50 for the games we like to play. I would be surprised if there are many who once they get used to three monitors would willingly go back to two.
  • 1 Hide
    falchard , March 1, 2010 11:42 AM
    Big TV lacks the same resolution. Bezeless is hard to manufacture. I don't see the point in using Eye-finity in the method specified with multiple monitors in the front. I would rather setup like the Cave and Stereoscopic display. Borders wouldn't be much of an issue then. 4 x 55" display, 1 front, 1 on each side, and 1 above.
  • 5 Hide
    SmarterChoice , March 1, 2010 12:19 PM
    Eyefinity is amazing with three screens, you don't notice the bezels at all in most games.
  • -6 Hide
    Wheat_Thins , March 1, 2010 1:57 PM
    SmarterChoiceEyefinity is amazing with three screens, you don't notice the bezels at all in most games.


    How can you not notice .5" bezels?
  • 4 Hide
    SmarterChoice , March 1, 2010 2:45 PM
    Because you aren't looking at the bezels, you are looking at the screen.

    Too many people comment on this without having the first idea about what it is like. In fps games, driving games, flight sims you DO NOT notice the bezels. The only games where the bezels are noticable is in flat 2d type board games ie empire total war campaign map.

    I have it so I know what it's like. Read some reviews and they will tell you the same thing.
  • 6 Hide
    warmon6 , March 1, 2010 3:21 PM
    Wheat_ThinsHow can you not notice .5" bezels?


    It actually amazing how the human mind works......

    let me ask you this, have you ever done a dual screen setup? If so then how many times have you payed attention to different resolutions, bezels/ bezels thicknesses, and different makers of monitors? My guess would probably be no.

    Now i haven't used eyefinity although i have used dual screen setups, but i can understand how people don't notice thing when your that focus on something. In this case, most peoples don't looking for the unlit bezels, there eyes are going to jump to the next bright screen that they need to see and there minds will just filter the bezels out, giving the full clean picture.

  • 7 Hide
    dkapke , March 1, 2010 3:35 PM
    Having switched over to 3 24" 1080P monitors in December...I can't imagine going back. Honestly, like Smarter Choice and Warmon said...you don't notice the bezels. Admittedly, I did it originally for the desktop space, but after playing Dragon Age, Crysis and Bioshock, and wondering about the bezel space, I can tell you in 5760x1080 eyefinity that you honestly don't even notice it. It's an absolute joy and my gaming will never be the same. I think some people are just a little a.r. and WANT to see the bezels and WANT to make it an issue, but if you give it a chance you'll be surprised.

    I actually arranged mine so the side two overlap the middle one to reduce some of the bezel space but still...it's really not noticeable. The 10.3 drivers will introduce a "hide" option where instead of having a gap between monitors (half of a building on one monitor and the other half on the other monitor) it will actually hide the image behind the bezel so you get, maybe, 1/3 of the building on each monitor and the other 1/3 hidden by the bezel (think tall thin building, obviously). Sort of like wearing a pair of sunglasses with bigger rims. The image is there, but will be hidden by the rims. You'll specify how wide your bezels are and the driver will handle it from there. That, actually, will make things a bit more interesting. Of course, I'm not so sure in FPS it would be good as you could, theoretically, have someone hiding in that bezel area as they approach instead of definitely seeing them on a monitor somewhere.

    Bottom line - don't knock it before you at least try it. See if you can borrow some friends' monitors and hook 'em up to your 58xx card and try it out. I promise it'll be your next expense to budget for.
  • 0 Hide
    shaoran lee , March 1, 2010 4:18 PM
    I have a question... how much hardware is required to deal with such resolutions or the amount of windows displayed... (gamming and productivity) I mean if i have to upgrade from 3 to 6 gb of ram or 4 to 8 for example or even change processor.
  • 6 Hide
    erikstarcher , March 1, 2010 6:00 PM
    SmarterChoiceEyefinity is amazing with three screens, you don't notice the bezels at all in most games.


    Just like you don't notice the pillars between the windshield and side windows of your car. Your brain just ignores the parts that it doesn't want to see.
  • 0 Hide
    JohnnyLucky , March 1, 2010 6:31 PM
    Great Article. Looking forward to the next article.

    Man Cave! Six large screens! I need a larger apartment. I may even have to rent a large house.
  • 0 Hide
    andrewcutter , March 1, 2010 6:32 PM
    i dont know if i am an idiot but i still dont understand the difference between hooking up 3 monitors to a 48 series and eyeinfinity.
    i meant 3 because i saw 3 outputs on my graphics card never tried it thought.....
    can someone explain..... the article just said you cant have speed and size....(scratching head)
  • 0 Hide
    ksenter , March 1, 2010 7:00 PM
    So, if I read it correctly you can't mix portrait and landscape for eyefinity, is that right? I have two 23" monitors that I was thinking about using for the left and right and I was going to get a larger monitor (or TV probably), for the middle and I was thinking of getting a middle one whose height would be the same as the 23" monitors width so I could use them in portrait on the sides. Then again you probably can't really mix monitors/tvs with different resolutions either...
  • 0 Hide
    Snipe3000 , March 1, 2010 7:07 PM
    Useless for us 30" monitor users until the drivers support Portrait+Landscape+portrait in eyefinity. You would think it would naturally support this. What a shame. If you want this setup you need to use SoftTH, biggest problem with that is you can only utilize the power of one GPU.
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