Page 1:Nvidia Fires Off One Last 700-Series Card For The Summer
Page 2:Gigabyte GTX 760 OC Windforce
Page 3:MSI GTX 760 OC Gaming
Page 4:Gainward GTX 760 OC Phantom
Page 5:Palit GTX 760 OC Jetstream
Page 6:Heat, Noise, And Cooling
Page 8:Test Setup And Benchmarks
Page 9:Results: Battlefield 3
Page 10:Results: BioShock Infinite
Page 11:Results: Borderlands 2
Page 12:Results: Crysis 3
Page 13:Results: Far Cry 3
Page 14:Results: Metro: Last Light
Page 15:Results: The Elder Scrolls V: Skyrim
Page 16:Results: Tomb Raider
Page 17:OpenGL: 2D And 3D Performance
Page 18:DirectX And CAD: 2D And 3D Performance
Page 19:CUDA Performance
Page 20:OpenCL: Single-Precision
Page 21:OpenCL: Double-Precision
Page 22:Power Consumption
Page 23:Cinching Up Mainstream Gaming With GeForce GTX 760
Thanks to freely available and easy-to-use tools, overclocking is something of a common pastime among gamers. However, not every tweak makes sense, especially if you want your hardware to enjoy a long and happy life. Since Nvidia's GPU Boost 2.0 is primarily affected by thermals, we want to determine how far we can we can push the GeForce GTX 760 using only superficial software tweaks, while still maintaining a constant boost state using the standard cooler.
In our launch article The GeForce GTX 770 Review: Calling In A Hit On Radeon HD 7970?, we observed that the GK104 GPUs on all of the boards we tested maxed out at around 1300 MHz. Any attempt to push the chips further resulted in crashes or freezes. Consequently, we were curious to see how the even more pared-back implementation of GK104 found on the 760s would fare. We don’t want to give away too much, but we will say this: the results from our five samples were as varied as the 770s were similar. Of course, five total boards, including Nvidia's reference design, are hardly representative. But we still get a good first impression.
Any card with an accelerated turbo feature can sustain short-term peaks. That isn't exactly indicative of real-world performance though, which is why we require each product to complete a three-hour test run at its higher clocks, installed in a closed chassis. If an error occurs, even if it's after an hour or two, that frequency is deemed unstable. All remaining frequencies are verified in a second run after a cool-down phase. This may be time-consuming, but it allows us a very sound judgment of a card’s true capabilities.
Overclocking Potential and Performance Increase
Let‘s begin with the best-case scenario before taking a closer look at the individual cards. In our testing, it didn’t matter whether we change the power or temperature targets in the overclocking software, since this had absolutely no effect on the final maximum overclock. Besides, none of the cards came anywhere near its thermal target, thanks to the good cooling solutions.
We started out by analyzing the cards‘ maximum overclocks as well as the resulting performance boost and found that all of them showed a similar correlation between clock speeds and performance, although not all of the cards were able to reach the maximum of boost clock of 1.3 GHz. Bottom line: if you’re lucky enough to buy a card with a decent GPU on it, you can expect to squeeze an extra 8 percent of real-world performance out of it through overclocking. In the end, that’s not really as much as it may sound, though. It won’t make a game that was running at 22 FPS at stock clocks play much smoother, for example. In the final tally, we used two games, a synthetic benchmark, a CAD application and one rendering title to determine the actual performance gains, Metro Last Light, Battlefield 3, Unigine Heaven, Autodesk Maya 2013, and Blender. Then we normalized the results and calculated an average.
The highest Boost clock, that would run stable for more than an hour, was 1293.4 MHz – at least on two of our cards. On the other hand, none of the cards was able to exceed 1300 MHz. Let’s take a look at the relationship between additional clock speed and the resulting performance increase in percent. As we can see, we get to a point of diminishing returns rather quickly, with additional clock speed doing very little to improve performance.
Increasing Boost clocks by 16 percent yielded a mere 8 percent performance increase. Since the factory overclocked cards run at higher speeds to begin with, there’s less potential left to be exploited. In the end, our conclusion is the same as it was for the GeForce GTX 770: these cards are not overclocking champions.
Overclocking the Board Partner Cards
The first thing we noted was that the two cards built on the GeForce GTX 680's longer PCB, namely the 760s from Gigabyte (1155 MHz) and MSI (1150 MHz), achieved the best results, with Gigabyte coming closest to our desired maximum GPU Boost clock of 1.3 GHz. The two cards with shorter PCBs, as well as Nvidia’s own reference design, were unable to duplicate those results. Gainward and Nvidia were tied at 1120 MHz, while the Palit card’s chip must have been a lemon. It wouldn’t overclock at all, and worse, would only run stable over longer periods at a base clock of 1020 MHz, below Nvidia's rated GPU Boost clock. Due to these abnormal results, we’re not going to punish Palit for the weak showing. Rather, we're going to assume that there's a faulty GPU responsible, and not bad engineering. After all, the Palit and Gainward cards are identical, manufactured by the same company, even.
Interestingly, even within our limited sample of five cards, there's quite a bit of fluctuation in the overclocking potential of these GPUs. This could be a result of the varying SMX configurations that Nvidia cuts its GK104 GPUs into, though there's no way to no for sure.
- Nvidia Fires Off One Last 700-Series Card For The Summer
- Gigabyte GTX 760 OC Windforce
- MSI GTX 760 OC Gaming
- Gainward GTX 760 OC Phantom
- Palit GTX 760 OC Jetstream
- Heat, Noise, And Cooling
- Test Setup And Benchmarks
- Results: Battlefield 3
- Results: BioShock Infinite
- Results: Borderlands 2
- Results: Crysis 3
- Results: Far Cry 3
- Results: Metro: Last Light
- Results: The Elder Scrolls V: Skyrim
- Results: Tomb Raider
- OpenGL: 2D And 3D Performance
- DirectX And CAD: 2D And 3D Performance
- CUDA Performance
- OpenCL: Single-Precision
- OpenCL: Double-Precision
- Power Consumption
- Cinching Up Mainstream Gaming With GeForce GTX 760