Sony Bungling PSVR Preorders

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • koss64
    I think at this point looking for a low cost solution for VR is moot, with al of the very pricey requirements it has, I think we can rule it out for the low end and mainstream market.Even looking at this solution, lest we forget Sony says they want to create a add-on graphics box for this thing that's the size of a Wii,no telling how much is that going to cost and this is on top of the $1000 spent on the hardware thus far. Mark you its the cheapest thus far but for all but the enthusiast market its a very pricey proposition,espeically on PC.
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  • dstarr3
    I think at this point looking for a low cost solution for VR is moot, with al of the very pricey requirements it has, I think we can rule it out for the low end and mainstream market.Even looking at this solution, lest we forget Sony says they want to create a add-on graphics box for this thing that's the size of a Wii,no telling how much is that going to cost and this is on top of the $1000 spent on the hardware thus far. Mark you its the cheapest thus far but for all but the enthusiast market its a very pricey proposition,espeically on PC.

    The required GPU box comes with for the $400 pricetag. The camera is the only mandatory bit that isn't included in the price. And it's still not certain yet whether or not the Move controllers will be necessary. Some games may support headset+regular controller.

    So this is still the least expensive VR option at the moment, excluding Cardboard or Samsung's thing, which are not real attempts. And Sony is most definitely selling these at a loss, the same way they sell PS4s at a loss on launch.

    But, it's still yet to be seen if this is going to be decent. Because we all know that consoles struggle to hold a steady, high framerate, and in the world of VR, low, stuttering framerates means super motion sickness.
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  • thor220
    Guys, sony has already stated that the hardware that comes with the Sony VR isn't a GPU, it just allows the PS4 to work with the headset.

    Either way, the cost to get everything is still quite high. I don't really see a reason anyone getting into VR would pay into the PS4 ecosystem when it is going to be subpar to anything that can be produces on the PC.
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  • thor220
    Guys, sony has already stated that the hardware that comes with the Sony VR isn't a GPU, it just allows the PS4 to work with the headset.

    Either way, the cost to get everything is still quite high. I don't really see a reason anyone getting into VR would pay into the PS4 ecosystem when it is going to be subpar to anything that can be produces on the PC.
    Reply
  • Zapin
    The PSVR lives in Sony's closed ecosystem so it will not push VR forward technologically but could affect the perceptions that the public may have about VR as a viable new platform. A bungled launch or poor games/experiences by a large player like Sony could have a very real negative effect on VR adoption.

    Lets hope that in the end the PSVR is well received and does not go down in history as Sony's Virtual Boy.
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  • dstarr3
    Guys, sony has already stated that the hardware that comes with the Sony VR isn't a GPU, it just allows the PS4 to work with the headset.

    Source? Because I just don't see how it could work any other way. It'd either be too low-resolution, or too low-framerate, or both.
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  • lun471k
    I would like to congratulate Seth for including the Canadian price. Your friendly neighbors are happy :).

    On another note, the original annoucement Sony made with the low price really was a bad move considering they weren't clear. I'm sure a lot of people that pre-ordered it aren't even aware they controllers aren't part of the bundle.
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  • utgardaloki
    Guys, sony has already stated that the hardware that comes with the Sony VR isn't a GPU, it just allows the PS4 to work with the headset.

    Source? Because I just don't see how it could work any other way. It'd either be too low-resolution, or too low-framerate, or both.

    The Playstation 4 connection box contains no GPU but video handling circuitry. The PS4 renders at 60fps in more taxing games and then the connection box doubles the frames using reprojection. Sony also uses this technique in many of their TV-sets. This can cause artefacts but according to sony it shouldn't be too noticeable. PS4 also can render at 120fps but that requires a game with very low taxing graphics.

    I don't have a source at hand but it's out there and shouldn't be too difficult to find.
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  • utgardaloki
    Source?

    Here's one but there are many more:
    http://www.roadtovr.com/sony-confirms-new-90hz-display-mode-for-playstation-vr-formerly-morpheus/
    Reply
  • Epsilon_0EVP
    Source? Because I just don't see how it could work any other way. It'd either be too low-resolution, or too low-framerate, or both.

    You can also work it out logically. The PS4 only has USB 3.0 ports; it has nothing even close to the speeds needed for an external GPU.
    Reply