VGA Charts VIII: PCI Express Winter 2005
Test Setup
Desktop | |
---|---|
CPU | AMD Athlon 64 FX-57 2800 MHz |
FSB | 200 MHz |
Motherboard | ASUS A8N32-SLI Deluxe nForce4 SLI X16 |
Memory | 2x Corsair 1024 MB CMX1024-3500LLPRO |
Hard Drive | Hitachi120 GB S-ATA (8 MB) |
DVD | Gigabyte GO-D1600C |
LAN | Marvel 88E8053 PCI-E Gigabit |
Power Supply | Enermax 550W (ATX 1.0) |
Driver & Configuration | |
Graphics | ATI Catalyst 5.10NVIDIA 81.85 |
Chipset | NVIDIA nForce4 v6.66 |
OS | Windows XP Prof. SP1a |
DirectX | Version 9.0c |
Nvidia | Anti Aliasing (AA) and Anisotropic Filtering (AF) |
ATI | AA by application, AF if possible by application otherwise by graphics driver |
Benchmarks | |
Age of Empire 3 | Fraps/Custom RecordgameMax Details/Quality |
Fable - The Lost Chapters | Fraps/Custom SavegameMax Details/Quality |
Quake 4 | Custom THG-TimedemoUltra Quality |
Serious Sam 2 | Timedemo Shield Generator28Max Details/Quality/32-Bit |
Blach & White 2 | Fraps/Intro Flyby InselMax Details/Quality |
F.E.A.R. | F.E.A.R. BenchmarkMax Details/Quality |
3DMark 2005 1.2.0 | Default Benchmark |
Compatibility Of Graphics Processors With The Benchmark Games
The performance of graphics cards that support PixelShader 2 can’t be compared directly to that of those using PixelShader 3. If a game like Age of Empires III or Black & White 2 supports the higher shader version, it will utilize it to render more complex effects. In other words, cards with a lower shader version display fewer effects -all the while resulting in higher performance due to the lower computing load. The same holds true for shadow effects. For example, ATI’s driver automatically disables soft shadows in F.E.A.R. starting at 1280 x 960 pixels, giving the cards a performance boost. With older ATI hardware, shadow details have to be disabled completely in Fable - The Lost Chapters, or the game will automatically revert to 640 x 480.
There are also measurable differences in HDR rendering speed. Activating this visual enhancement in Serious Sam 2 can result in a performance drop between 14% and 70% depending on the graphics processor. To ensure that all results remain comparable, we tested all graphics cards according to their compatibility and grouped them into the result charts accordingly.
NVIDIA Compatibility with Benchmark Games | ||||||
---|---|---|---|---|---|---|
Graphics card | Age of Empire 3 | Fable - The Lost Chapters | Quake 4 | Serious Sam 2 | Black & White 2 | F.E.A.R. |
Geforce 7800 GTX SLI | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 7800 GTX Extreme | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 7800 GTX | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 7800 GT | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6800 Ultra SLI | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6800 Ultra | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6800 GT SLI | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6800 GT | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6800 | 100% | 100% | 100% | 100% | 100% | 100% |
Geforce 6600 GT SLI | 100% | shadow detail deactivated from 1024x768, 1600x1200 because 128 MB not possible | 100% | 100% | AA deactivated from 1024x768 due to 128 MB | 100% |
Geforce 6600 GT | 100% | shadow detail deactivated from 1024x768, 1600x1200 because 128 MB not possible | 100% | 100% | AA deactivated from 1024x768 due to 128 MB | 100% |
Geforce 6600 | 100% | shadow detail deactivated from 1024x768, 1600x1200 because 128 MB not possible | 100% | 100% | AA deactivated from 1024x768 due to 128 MB | 100% |
Geforce 6200 Turbo Cache | Shader Quality High, Very High not possible | 100% | 100% | no HDR rendering | Blooming, depth of focus and distortion not possible | 100% |
Geforce 5900 | Shader Quality High, Very High not possile | shadow detail deactivated from 1280x1024, 1600x1200 because 128 MB not possible | 100% | no HDR rendering | Blooming, depth of focus and distortion not possible | 100% |
ATI Compatibility with Benchmark Games | ||||||
Graphics card | Age of Empire 3 | Fable - The Lost Chapters | Quake 4 | Serious Sam 2 | Black & White 2 | F.E.A.R. |
Radeon X1800 XT | 100% | 100% | 100% | 100% | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X1800 XL | 100% | 100% | 100% | 100% | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X1300 Pro | 100% | 100% | 100% | 100% | graphics sometimes hang at 1024x768 AA2 AF4 | Soft Shadows deactivated from 1280x960 |
Radeon X850 XT PE | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X800 XT | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X800 XL | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X800 XL | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X700 XT | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X700 Pro | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X600 XT | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
Radeon X600 Pro | Shader Quality High, Very High not possible | shadow details must be deactivated | 100% | no HDR rendering | 100% | Soft Shadows deactivated from 1280x960 |
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