Nvidia RTX 30-Series Ampere Architecture Deep Dive: Everything We Know (Updated)

Nvidia Ampere Architecture
(Image credit: Nvidia)
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The Ampere architecture will power the GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070, and other upcoming Nvidia GPUs. It represents the next major upgrade from Team Green and promises a massive leap in performance. Based on current details (the cards come out later this month and in October for the 3070), these GPUs should easily move to the top of our GPU hierarchy, and knock a few of the best graphics cards down a peg or two. Let's get into the details of what we know about the Ampere architecture, including specifications, features, and other performance enhancements.

[Note: We've updated some of the information on the CUDA cores and how it effects performance, provided accurate die size and transistor counts, and additional details on DLSS 2.1 and ray tracing improvements.]

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • Chung Leong
    An overlooked item in Nvidia's presentation is the support for loading compressed assets directly from NVMe SSD to VRAM. That puts the PC on even ground with the next-gen consoles. No more loading corridor/elevator rides! It's going to suck for people who bought RTX 20xx cards. In future cross-platform titles they're going to run into loading screens all the time.
    Reply
  • setx
    DLSS is one big scam. If you compute the game at 1080p and draw it on 4k monitor – is the game running at 1080p or 4k? According to anyone sane – it's 1080p, according to DLSS – it's 4k (because you get 4k pixels in the end!)

    Chung Leong said:
    An overlooked item in Nvidia's presentation is the support for loading compressed assets directly from NVMe SSD to VRAM. That puts the PC on even ground with the next-gen consoles.
    There is nothing remotely close to nVidia GPUs on current and next gen consoles so API and usage technique of this feature might be different. The performance gain is also questionable, as now you can just DMA SSD->RAM then DMA RAM->VRAM and on PCI-E 4 both operations would be already quite fast.
    Reply
  • derekullo
    setx said:
    DLSS is one big scam. If you compute the game at 1080p and draw it on 4k monitor – is the game running at 1080p or 4k? According to anyone sane – it's 1080p, according to DLSS – it's 4k (because you get 4k pixels in the end!)


    There is nothing remotely close to nVidia GPUs on current and next gen consoles so API and usage technique of this feature might be different. The performance gain is also questionable, as now you can just DMA SSD->RAM then DMA RAM->VRAM and on PCI-E 4 both operations would be already quite fast.
    Techspot had an article about DLSS a few months ago.

    https://www.techspot.com/article/1992-nvidia-dlss-2020/
    DLSS 1.0 was indeed "far from perfect ", but DLSS 2.0 is much improved.
    Reply
  • g-unit1111
    Is it me or does NVIDIA's CEO kind of look like Lewis Black?
    Reply
  • vinay2070
    When can we expect benchmarks of 3080 and 3090? Also can you please include few 3440x1440 benchmarks for reference? And pcie 3 and 4 scaling? Thanks.
    Reply
  • setx
    derekullo said:
    DLSS 1.0 was indeed "far from perfect ", but DLSS 2.0 is much improved.
    Quality of it is completely separate matter and doesn't change the fact that "DLSS 4k" is not 4k while sounding close enough to fool most not tech-savvy people.
    Reply
  • nofanneeded
    The good news about the 3090 and 3080 is the new heat pipe cooler and two opposite fans. in the past they just talked about heat chamber and not heatpipes . Now , for the first time , I might get the reference card .

    More over , the Squeezed PCB is a crazy thing , Just think of RTX 2080/3090 170mm long only PCB water cooled ?
    Great for SFF PC .
    Reply
  • hotaru.hino
    setx said:
    Quality of it is completely separate matter and doesn't change the fact that "DLSS 4k" is not 4k while sounding close enough to fool most not tech-savvy people.
    Technically DLSS 4K isn't rendering at 4K. But it still doesn't take away the fact that we can get image quality that's close enough to native resolution without having to pay the price for the native rendering.

    But if we're going to talk about DLSS 4K not being "true 4K rendering", then what about VRR that's being pushed around? Is native 4K rendering with VRR "true 4K rendering"? And if not, should we also call VRR a scam?
    Reply
  • Sketro
    Chung Leong said:
    An overlooked item in Nvidia's presentation is the support for loading compressed assets directly from NVMe SSD to VRAM. That puts the PC on even ground with the next-gen consoles. No more loading corridor/elevator rides! It's going to suck for people who bought RTX 20xx cards. In future cross-platform titles they're going to run into loading screens all the time.

    Yeah sure if you have PCIE4 is what i heard - without what's the bandwidth like ? Hopefully some benchmarks soon.
    Reply
  • domih
    RTX IO is not mentioned in the article but deserves a look into.

    NVidia acquired Mellanox in 2019 and as expected the new NVidia graphics cards includes serdes and network Mellanox technologies to offload storage and networking from the CPU have it on directly on the GPU. Think of your GPU able to do 100, 200... Gbps for storage or networking (from GPU memory direct to GPU memory, no CPU IP stack involved).

    The future application are tremendous: a cluster of GPUs that need minimal CPU resources for processing giant AI tasks (or other intense computing) inside rack cabinets full of GPU cards.

    Again no wonder NVidia wants to buy ARM: it then could sell complete processing solutions (e.g. giant AI solutions with horizontal scaling) without spending a kopek for Intel or AMD x86 CPUs and where the OS and orchestration would run on ARM-based CPU.

    Offloading processing from the CPU has been a constant of this industry since the early beginnings, DMA being the initial impulse.
    Reply