Microsoft Invites HoloLens Devs To Purchase Kits, Shipments Begin On March 30

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • d_kuhn
    Wave 4... so I'll get mine midyear or maybe a bit later.
    Reply
  • DeadlyDays
    I look forward to when this matures and they decided to start pushing it towards normal consumers(at consumer price levels), though I may get it before then :)
    Reply
  • hoofhearted
    $3K for a dev kit! This is alot more than the competion (Oculus and Vive) charged. Does this mean the retail will be expensive too? Seems like Microsoft is doing the same thing with this as the did with the XBone -- Charge more than the competition (PS4) but market it as a media entertainment system rather than just a gaming system.
    Reply
  • DeadlyDays
    This is a traditional devkit, not some startup offering people development models. They DON'T want normal consumers to have one of these. If they did, they would get the wrong impression on how the consumer version would work and that would develop bad press for them. They don't trust normal consumers, and they shouldn't. The price not only helps them pay for the kits, which are undoubtedly this expensive to manufacture since they are being produced in small batches, but to also keep it out of the hands of people who do not intend to develop on it, and thus not get a ton of people buying it and misusing the dev kit and then creating bad press on it. I'd charge more honestly, because AR is something I want hardcore, and I really don't want some bad hype ruining it coming out en masse sooner rather than later. The main designer of this system at Microsoft has said outright, they don't have something that would appeal to normal consumers yet, and so they don't want to release to them. Once they have something they believe might work, I'm sure they'll release it and do so at a price point that is reasonable for normal consumers(because it wouldn't be viable if it wasn't affordable/comfortable to use)
    Reply
  • RedJaron
    17585761 said:
    $3K for a dev kit! This is alot more than the competion (Oculus and Vive) charged
    This is also a more complex product in a lot of ways. In the simplest terms, the Rift is a split display that tracks head movement. It needs something else to do the processing and feed it the pictures. The HoloLens generates its own images and tracks your environment on its own.
    Reply
  • memadmax
    "HoloLens runs Windows 10 natively"

    I stopped right there and changed the webpage being viewed...

    >_>
    Reply
  • vaughn2k
    Don't let your eye pop on the price. The reason it is expensive, is because it is produced in small quantities, for developers of course. Wait till it goes mass production, and the price will go down eventually.
    Reply
  • Bloob
    $3K for a dev kit! This is alot more than the competion (Oculus and Vive) charged. Does this mean the retail will be expensive too? Seems like Microsoft is doing the same thing with this as the did with the XBone -- Charge more than the competition (PS4) but market it as a media entertainment system rather than just a gaming system.

    It's not a consumer device, I believe the developer versions of consoles are about the same price.
    Reply
  • d_kuhn
    17585761 said:
    $3K for a dev kit! This is alot more than the competion (Oculus and Vive) charged. Does this mean the retail will be expensive too? Seems like Microsoft is doing the same thing with this as the did with the XBone -- Charge more than the competition (PS4) but market it as a media entertainment system rather than just a gaming system.

    It's not really competing with the Rift or Vive. It's not a "VR kit" but rather an "Augmented Reality" kit. I'm engaged for the potential business applications for the tool. VR headsets could also potentially have business apps... but they're not really targeting that space. This kit is being marketed to the traditional Microsoft Developers channel as opposed to the VR kits that were modeled more like "open source" projects.
    Reply
  • ammaross
    I can't stress enough to all those "Vive" and "Rift" people, this IS NOT VR! This isn't meant to be some screen-in-the-face VR system. This is more like a HUD that responds to movement and gestures (without requiring wands and controllers). It's also a complete computer in the unit and not a phone-tether device. Uninformed masses....
    Reply