Fraps 60 sec/Custom THG recorded game, Max Details/Quality
Set through application, Low and High
Set through driver
AA rendered incorrectly when set through driver; AF not available in the game; Shader settings: Pixel Shader 2.0 = High, Pixel Shader 3.0 = Very High (Speed not directly comparable)
Single GPU Rendering
Black & White 2 (v1.1)
Fraps 60 sec/Intro Island Flyby, Max Details/Quality
Set through application, Low and High
Set through driver
AA rendered incorrectly if set through driver; AF not available in the game
Multi GPU Rendering
Call of Duty 2 (v1.01 Intel)
Custom THG-Timedemo, Max Details/Quality
Set through driver
Set through driver
AF not available in the game
Activate multi GPU rendering and SLI optimizations in the game
F.E.A.R. (v1.02)
F.E.A.R. Benchmark, Max Details/Quality
Set through driver, deactivate soft shadows in combination with AA
Set through driver
Soft shadows render incorrectly with AA; higher fps for AA without soft shadows
Multi GPU-Rendering
Quake 4 (v1.04)
Custom THG-Timedemo, Ultra Quality
Set through driver
Set through driver; AF set to zero through Quake 4 with command: image_anisotropy 0
AF not available in the game menu
Multi GPU rendering
Serious Sam 2 (v2.066a)
Timedemo Shield Generator28, Max Details/Quality/32-Bit
Set through application, set AA to none on Nvidia cards with HDR-R
Set through driver
HDR-R + AA not possible on Nvidia cards, only AF is calculated; ATI's Pixel Shader 2.0 cards don't support HDR rendering
Single GPU rendering
3DMark06 (v1.0.2)
Default Benchmark
Set through application
Set through application
HDR-R + AA not possible on Nvidia cards, only AF is calculated
Multi GPU-Rendering
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