High-Tech And Vertex Juggling - NVIDIA's New GeForce3 GPU

The Programmable Pixel Shader Of GeForce3

The next part of GeForce3's 'nfiniteFX Engine' is the 'Pixel Shader'. Just as its brother the 'Vertex Shader', it is programmable as well. It is a development of GeForce2's NSR = NVIDIA Shader Rasterizer. The surprising thing however is that NVIDIA doesn't supply by far as much information about it as about the Vertex Shader. It almost seems a bit as if NVIDIA is not quite as proud of the Pixel Shader. John Carmack's recent comments about GeForce3's pixel rendering unit seems to point in the same direction. They weren't all that flattery.

Latest Videos FromTom's Hardware