Nvidia Goes For Four: Quad SLI Gaming Dissected

Introduction

Traditionally, the 3D rendering pipeline has been constrained by a maximum number of fixed objects, the number of instructions that shaders can compute within a certain time frame, and a plethora of issues that Microsoft's DirectX 9 cannot address. Until the first generation of DirectX 10 graphics cards and Microsoft's Windows Vista both hit the scene, throughput will be dictated by the same parameters. That being said, we have seen hardware vendors come up with faster and wider 3D solutions to maximize rendering throughput. Nvidia calls this XHD for Extreme High Definition, and Quad SLI does just that: provides maximum resolution with all of the eye candy turned on.

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