Microsoft Shows Off Full Power Of DirectX 12 With Square Enix Demo

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • getochkn
    I've seen demos like that for probably 10 years on how awesome some new engine or this or that is, but it never really seems to translate down.
    Reply
  • jimmysmitty
    15779447 said:
    I've seen demos like that for probably 10 years on how awesome some new engine or this or that is, but it never really seems to translate down.

    Most demos are pre-rendered tough. Doing it in real time and in-engine is quite different and actually impressive TBH.

    The biggest thing to take from this is that DX12 will probably allow the same GPU to be more fully utilized in a better way, i.e. it will be able to spit out more polygons which are one of the biggest blocks of more realistic graphics.
    Reply
  • hst101rox
    Video; https://www.youtube.com/watch?v=rpDdOIZy-4k
    Reply
  • David Dewis
    The thing im most looking forward too, is the fact that DX12 allows SLI and Xfire GPU setups to use all the onboard VRAM. So essentially this rig was running with 48GB of Vram. FORTY EIGHT! No wonder textures weren't an issue. lol
    Reply
  • AnimeMania
    Will DirectX 12 be available for Windows 7 or will it be a Windows 10 exclusive?
    Reply
  • AldoGG
    So, we will need 24TFlops and 48GB of VRam for gaming at 8K. probably it will take at least 4 years to be mainstream
    Reply
  • PaulBags
    Real time photorealistic rendering on prosumer hardware? The NSA must be wetting themselves, that's some spy level stuff right there.
    Reply
  • soldier44
    Will be at least 2 years before we see actual games take advantage of DX12. 2017 time frame.
    Reply
  • Somasonic
    As the articles points out, how many of us can afford quad SLI Titan X's? Impressive, but out of most people's reach at this point in time.
    Reply
  • clonazepam
    There's no way games could ever, ever look that good and be profitable. That's taking into account that it feels like a fully fleshed out game, labor hours, and still trying to hit the standard price points.... or maybe $120 video games could become the norm. /shrug

    Edit: and same dumb AI from 1999 (God I hope not though, not dx12's problem)
    Reply