Valve Adds VR Categorization Options, Developers Start To Use them

In preparation for the release of SteamVR’s first HMD, the HTC Vive, Valve recently updated the Steamworks settings for developers so they can specify that their game is VR compatible, which headset it works with, and several other parameters, including the size of the required play area.

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • MrChain
    To get VR beyond these random $30-$80 popups now..
    Reply
  • Achoo22
    Not one of those games looks or sounds appealing.
    Reply
  • Warsaw
    Not one of those games looks or sounds appealing.
    You don't even have any idea what those games are like. Way to open yourself up to new experiences and be negative about something trying to innovate.
    Reply
  • HTC vive and oculus ? why no OSVR ? and no support for leap motion ? shit, gamepad, motion controller are not right for VR
    Reply