Assassin's Creed Rogue PC Supports Tobii Eye Tracking

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • dstarr3
    I think the last thing anyone wants from Ubi right now is another AC game.
    Reply
  • Omar Hxs
    Do these guys have a special copy n paste system releasing a new assasins creed every quarter. I'm still waiting on half life 3.
    Reply
  • Lutfij
    The game was actually released for console so if anything this would be a port :( sigh another game like Assassins Creed Liberation HD
    Reply
  • Grognak
    "Laptop versions of these cards may work but are NOT officially supported,"

    Crazy requirements for a bad PS3/XB360 port, too.
    ^
    watch what you say there - Lutfij
    Reply
  • Cryio
    I think the last thing anyone wants from Ubi right now is another AC game.

    I for one was always more interested in Rogue than in Unity. So I'm eagerly awaiting it.
    Reply
  • turkey3_scratch
    Whether or not it's a crappy port it actually sounds like it will be fairly optimized to me. If you look at the hardware requirements those are like 1/3 of what Unity's were. If these requirements are true, I am impressed.
    Reply
  • Avus
    Not only you are paying to beta test the new AC, now you will also beta test the new eye tracking hardware
    Reply
  • Lmah
    I hope people are smart enough not to pre-order this after seeing Ubisofts releases last year.
    Reply
  • Reepca
    Well... those required specs sure, uh.... well, frankly, plummeted. Let's hope it's due to better optimization rather than a lighter load.
    Reply
  • photonboy
    "Whether or not it's a crappy port it actually sounds like it will be fairly optimized to me. If you look at the hardware requirements those are like 1/3 of what Unity's were. If these requirements are true, I am impressed."

    Here's the problem though:
    You simply can't compare the game engines. Sure there where issues with Unity, but the intent was to push high-end PC's to create something visually better (with better AI as well).

    Unfortunately the game ended up too demanding and the company just couldn't fix the issues in time for PC or next-gen consoles.

    On one hand we get people whining about games not taking advantage of our gaming PC's, then when someone makes the attempt people complain it's only running on a small number of computers.

    This doesn't excuse what happened completely but it is understandable. I for one will probably play Unity on my GTX980Ti.
    Reply