HP Reverb G2 Review: Amazing Clarity, Disappointing Tracking

HP Reverb G2
(Image credit: © Tom's Hardware)

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As we always do with a new VR headset, we put the Reverb G2 through a series of tests to evaluate the headset's performance. We analyze the graphics and CPU performance in a handful of games. We use Serious Sam VR to test tracking performance under heavy CPU and GPU load, Beat Saber for stress-testing controller tracking accuracy and display persistence. And now we use Half-Life: Alyx for evaluating display clarity.

We also measured the visible field of view with Real O Virtual's Test HMD field of view test.

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Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • colson79
    Do you guys have an AMD x570 MB you could test the HP Reverb G2 on? Seems like there is an issue with the usb ports on the X570 not working with the G2. HP acknowledge they are looking into but maybe if it made the news they might work a little harder. Also I haven't had any issues with the controller tracking on my G2. Track works better than on my Rift CV1.
    Reply
  • Daytoqq
    Did you read this before you posted it? Spelling and grammar is optional I guess.
    Reply
  • Kpop4Ever
    Not sure about that "Real O Virtual's Test HMD application", but your results do not match real-world data collected from owners, which shows consistently that the HFOV on the G2 is actually 98°, not 88°. Additionally, the VFOV on the Index is nowhere near 134°. It's actually 109°, at best.

    https://risa2000.github.io/hmdgdb/
    https://www.infinite.cz/blog/VR-Field-of-View-measured-explained
    Reply