The Witcher 3 Announced, Hinted for Next-Gen Consoles

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Catherine Cai was a freelance news writer for Tom's Hardware. She covered a variety of tech industry news, ranging from PC components to PC and console gaming.

  • wanderer11
    I'm glad the enemies won't scale to my level. That makes exploring exciting knowing I could run into something that will one hit me.
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  • dkjedi
    Unfortunately, the one worrying part about the combination of combat and open world gameplay with Wild Hunt is that enemies don’t scale with the player, meaning that certain areas will be left unexplored until late game stages.
    I will buy this game just because of this. I love the fell of danger when you know you can't kill everything.
    Reply
  • namtrooper
    I agree with wanderer11. Since Oblivion I've never enjoyed it when enemies scale with you. It made all your hard earned equipment feel rubbish. Besides I love exploring areas which might be extremely dangerous. Makes you actually remember the location to explore it later in search for.... treasure or whatever. As for extremely large open worlds? If they could keep the environment as beautiful and detailed as in Witcher 2 I don't mind. But I hope it doesn't water down the story.
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  • teaser
    Oh Yeah...Cant wait,this will be killer
    Reply
  • I agree about no auto-scaling enemies, it's terrible to do that.

    Add to this, please:

    -Don't obsess over making it "mature" (read: "immature") and super hard-boiled to the point where the storyline is a complete turnoff, particularly when it comes to violence against women - I get it: it's ugly, and as such it is Not Entertaining In My Games, even if you give it proper treatment and emphasis in the story. Being in my early 30s, the increasing presence of these themes in games makes me uncomfortable and want to stop playing altogether.

    -Don't let the console world ruin the gameplay and open-world feel (invisible barriers, over-scripted interactions, poor and unresponsive controls that cannot be configured, inbalanced gameplay, poor menus and cumbersome interfaces with zero feedback).


    Reply
  • kettu
    I hate to sound like a broken record but yeah, what they said.
    Reply
  • LongLiveRock1974
    I really hope this isn't going to be a sh!tty console port.
    Reply
  • fulle
    I'm also of the opinion that an open world that does NOT scale with the player's level is superior to one that does. Although I liked Skyrim's balanced approach to the problem, there's many games where no scaling works well, like Monster Hunter, as a random example. I'm confident that CD Projekt will get it right for their game.

    What I am disappointed about, though, is... No more womanizing?! *sigh* Really?!
    Reply
  • tech4
    10433273 said:
    Unfortunately, the one worrying part about the combination of combat and open world gameplay with Wild Hunt is that enemies don’t scale with the player, meaning that certain areas will be left unexplored until late game stages.
    I will buy this game just because of this. I love the fell of danger when you know you can't kill everything.

    Agreed. This is a problem with scaling both ways too, I don't want the strongest creatures roaming right outside of every town just because I gained a few levels and I don't want some Undead Wasteland to be filled with deer and bunnies just because I decide to go exploring early in the game.
    Reply
  • blackjackcf
    BigMack70Why would it be? Both TW1 and TW2 were PC games first, and I can't imagine TW3 turning into a crappy console port...
    I can't see that happening. CD Projekt RED's been PC-first about its games in the past. And with The Witcher 2's port to Xbox 360, the developer took months to retool the entire game to be fit for consoles. I don't see them getting sloppy here. :)

    - Catherine Cai
    Reply