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Man vs Machine Breaks Record: 999 Simultaneous Players

By - Source: MuchDifferent | B 38 comments
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MuchDifferent was just one player shy from its original 1000-player goal, but landed in the Guinness World Records Gamer Edition nonetheless.

MuchDifferent battles it out with developers, press, and gamers.MuchDifferent battles it out with developers, press, and gamers.A 10am EST on Sunday, MuchDifferent set a new world record for having 999 players battle simultaneously on a single multiplayer map, just one player shy of the company's 1000 goal. The previous record-holder was Sony's PlanetSide which saw 399 players participate in a battle within the same zone.

"The world record number has been confirmed by an independent expert who was observing the game as it was taking place," MuchDifferent announced at the conclusion of the Guinness event. "Confirmation from the Guinness World Records Gamer Edition will take a few more days, but we are supremely confident that our world record will be included in their next edition."

According to MuchDifferent, more than 1000 players were trying to sign into Man Vs. Machine simultaneously, but only 999 players were able to get in at any one moment. That said, for those who signed up and weren't able to attend -- it's not your fault the 1000-player goal wasn't reached.

"At 16.04.29 CET, Man was winning the battle against Machine as 999 people were part of a new world record," the company said. "About a second later, our server choked on the enormous number of people trying to get in to the game. We were receiving a far higher number of requests than we were expecting."

"But the server was restarted and during the next hour and a half we were averaging somewhere around 980 players at any given moment," the company added. "Proving that PikkoServer can take the strain and deliver an entirely new multiplayer experience never seen before."

This is certainly good news for developers seeking to create a FPS of large-scale multiplayer proportions. PikkoServer, the server and network technology behind Sunday's Man Vs. Machine demo, will be offered to studios at a later date. MuchDifferent will likely take the data it acquired from the recent FPS-based "test" and make the necessary tweaks to provide a more stable solution... and maybe even achieve the 1000-player goal after all.

PART OF GAMING HISTORY (Man VS Machine Gameplay)

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Top Comments
  • 26 Hide
    Neverdyne , January 30, 2012 11:25 PM
    cheeseborgerwho cares if its a world record that game looked super boring


    You missed the point entirely. This is not even a game, it's a test! It was never meant to be a COD or Halo, it was just created to test the network and server technology, and set a world record in the process. It's like saying "3DMark06 is really boring, I can't even move or anything."
  • 12 Hide
    yorgos , January 31, 2012 12:43 AM
    the best part is that you have 999 people commenting.
    this is hilarious, the best comment I managed to read is....
    "What is love, baby don't hurt me"

    AHAHAHA, i fell down laughing.
  • 11 Hide
    amuffin , January 31, 2012 2:29 AM
    BATTLEFIELD 3 Imagine 1000 players.....
Other Comments
    Display all 38 comments.
  • -6 Hide
    illfindu , January 30, 2012 11:17 PM
    I was slightly excited for this *not enough to take part in it* but now I feel like it was really lame. At several points he ethier comments that he can't see his shots or it seems like hes fireing point blank and nothing happens. I get this was a test but If hit detection and projectile tracking is bad whats the point. 399 players in a working planet side game seems allot more interesting and incredible then 999 people basically running around. I am going to reserve my final opinion till I hear more but with all that is going on it seems possible that you could throw in some flashing lights some random deaths and tell people there fighting.
  • 26 Hide
    Neverdyne , January 30, 2012 11:25 PM
    cheeseborgerwho cares if its a world record that game looked super boring


    You missed the point entirely. This is not even a game, it's a test! It was never meant to be a COD or Halo, it was just created to test the network and server technology, and set a world record in the process. It's like saying "3DMark06 is really boring, I can't even move or anything."
  • -5 Hide
    illfindu , January 30, 2012 11:28 PM
    I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.
  • 7 Hide
    Raidur , January 30, 2012 11:30 PM
    Awesome, if you ask me!

    They're showing it's possible and IMO that's great. Stop hating!
  • 4 Hide
    Neverdyne , January 30, 2012 11:32 PM
    illfinduI think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.

    illfinduI think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.


    I agree with you in that regard, however how do we know if the shots and kills were being registered? My response was more towards the sentiment that "the game looks boring" because it's a simple straightforward map with crappy graphics, which to me is perfectly fine for a test. But I do agree that the basic functionality of a FPS should be there, which I honestly don't know if it was or not.
  • -6 Hide
    illfindu , January 30, 2012 11:33 PM
    They are not showing its possible at all there maybe showing it LOOKS possible technically any larger company wanting to show that they broke this record could shove 1500 players in a zone script in some explosions report some mike killed jims and say WOW look at our fps. If I say that my CPU runs at 10 GHZ and then show u a picture of my computer and a screen that says 10GHZ! is that gonna prove any thing to any one?
  • -5 Hide
    illfindu , January 30, 2012 11:37 PM
    Never you defiantly make a good point and that's what I'm saying , I am not even sure my point is that it WAS fake just that more there was no solid prof of almost any kind that things where really going as they promised , I thought I saw at least one person just running in place how do we know that's not server lag and if it is then it was pointless. I agree it does look boring which is fine for a test but since I see no results then the "test" seems boring as well.
  • 3 Hide
    memadmax , January 30, 2012 11:41 PM
    So the problem isn't connecting 1000 players, it's KEEPING them connected =P
  • 9 Hide
    southernshark , January 30, 2012 11:58 PM
    Haters gonna Hate, but it looks promising and is certainly a step in the right direction.
  • 5 Hide
    AznCracker , January 31, 2012 12:17 AM
    what happened to the 1000th player?
  • -6 Hide
    kcorp2003 , January 31, 2012 12:42 AM
    AznCrackerwhat happened to the 1000th player?


    that's the host. for recording and other stuff.
  • 12 Hide
    yorgos , January 31, 2012 12:43 AM
    the best part is that you have 999 people commenting.
    this is hilarious, the best comment I managed to read is....
    "What is love, baby don't hurt me"

    AHAHAHA, i fell down laughing.
  • 6 Hide
    headless97 , January 31, 2012 1:12 AM
    illfinduNever you defiantly make a good point and that's what I'm saying , I am not even sure my point is that it WAS fake just that more there was no solid prof of almost any kind that things where really going as they promised , I thought I saw at least one person just running in place how do we know that's not server lag and if it is then it was pointless. I agree it does look boring which is fine for a test but since I see no results then the "test" seems boring as well.


    Your proof is that it was overseen by Guinness World Records. If it was fake in any way it would not make it. They haven't admitted it yet but odds are in its favor. Also, the idea wasn't to make a 1000 player shooter, it was to make a game that can have 1000 players in it simultaneously. They were one shy but the technology is there and proven. Planetscape may be a better 'game' per se, but the technology is now proven to work. It would take -a lot- of work and money to make a fully functional shooter. Thanks to this record, we may see it in time.
  • -8 Hide
    blakphoenix , January 31, 2012 1:55 AM
    Not that impressed by this really, EVE Online quite often breaks the 1,000 mark on a single node without much lag. I know of battles that have included well over 3,000 people in the same system, all on one server, all interacting and fighting each other. Admittedly, lag can be quite horrible, but that's over 3 times as many people.
  • 11 Hide
    amuffin , January 31, 2012 2:29 AM
    BATTLEFIELD 3 Imagine 1000 players.....
  • 3 Hide
    robochump , January 31, 2012 3:12 AM
    Stupid players can never take direction...lol. Great test though and plenty of particles to make it an actual real scenario.
  • -4 Hide
    illfindu , January 31, 2012 4:10 AM
    Headless your are not getting my point if you read there site Guiness just proved they where all there online, not that the game was actually a fully functioning FPS. The POINT of this test was to show they could have 1000 players PLAYING a fps on there server and what Im seeing doesn't show if there is hit detection weather players are getting disconnected. This was a demonstration of what there hardware can do having 1000 people run round is not nearly the same has running a full functioning game of 1000 people on a server. If this was a test to show there performance where are the results.
  • 9 Hide
    Anonymous , January 31, 2012 4:46 AM
    bunch of noobs not knowing anything from programming.

    its called logs and source, they can prove who shot when where. they have recording of people getting shot. but thats part of the GAME not the network technology. the network technology is just supposed to grab that data produced by the game engine and send it to the server... along with 998 other people.

    in the end its to check how heavy the server runs under pressure, how much lag people have, what caused lag. etc.... how the game works has NOTHING to do with the technology.

    and the pings were great, i would highly reccomend it as a network base for future gaming. also remember the only thing that can make it slower is additional signals that need to be send. so games like crysis will eat more compared to CS/quake which can just jump and shoot.

    the data is sent to big companies to assess and possibly invest in the technology.
  • 1 Hide
    _Cosmin_ , January 31, 2012 5:31 AM
    blakphoenixNot that impressed by this really, EVE Online quite often breaks the 1,000 mark on a single node without much lag. I know of battles that have included well over 3,000 people in the same system, all on one server, all interacting and fighting each other. Admittedly, lag can be quite horrible, but that's over 3 times as many people.


    How do you know that EVE has only one server? As far as you know could be a server farm... that is usual!
    The point was to have ONLY ONE SERVER and also it is not about having the players in the game, but having them in same game location simultaneously and interacting with each other! In Eve they are scattered trough the game world. At any single point in time in a single location in game you have only a few people...
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