Man vs Machine Breaks Record: 999 Simultaneous Players
MuchDifferent was just one player shy from its original 1000-player goal, but landed in the Guinness World Records Gamer Edition nonetheless.
A 10am EST on Sunday, MuchDifferent set a new world record for having 999 players battle simultaneously on a single multiplayer map, just one player shy of the company's 1000 goal. The previous record-holder was Sony's PlanetSide which saw 399 players participate in a battle within the same zone.
"The world record number has been confirmed by an independent expert who was observing the game as it was taking place," MuchDifferent announced at the conclusion of the Guinness event. "Confirmation from the Guinness World Records Gamer Edition will take a few more days, but we are supremely confident that our world record will be included in their next edition."
According to MuchDifferent, more than 1000 players were trying to sign into Man Vs. Machine simultaneously, but only 999 players were able to get in at any one moment. That said, for those who signed up and weren't able to attend -- it's not your fault the 1000-player goal wasn't reached.
"At 16.04.29 CET, Man was winning the battle against Machine as 999 people were part of a new world record," the company said. "About a second later, our server choked on the enormous number of people trying to get in to the game. We were receiving a far higher number of requests than we were expecting."
"But the server was restarted and during the next hour and a half we were averaging somewhere around 980 players at any given moment," the company added. "Proving that PikkoServer can take the strain and deliver an entirely new multiplayer experience never seen before."
This is certainly good news for developers seeking to create a FPS of large-scale multiplayer proportions. PikkoServer, the server and network technology behind Sunday's Man Vs. Machine demo, will be offered to studios at a later date. MuchDifferent will likely take the data it acquired from the recent FPS-based "test" and make the necessary tweaks to provide a more stable solution... and maybe even achieve the 1000-player goal after all.
- MuchDifferent ,
- Man-Vs-Machine ,
- FPS ,
- Server ,
- Networking
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who cares if its a world record that game looked super boring
I was slightly excited for this *not enough to take part in it* but now I feel like it was really lame. At several points he ethier comments that he can't see his shots or it seems like hes fireing point blank and nothing happens. I get this was a test but If hit detection and projectile tracking is bad whats the point. 399 players in a working planet side game seems allot more interesting and incredible then 999 people basically running around. I am going to reserve my final opinion till I hear more but with all that is going on it seems possible that you could throw in some flashing lights some random deaths and tell people there fighting.
who cares if its a world record that game looked super boring
You missed the point entirely. This is not even a game, it's a test! It was never meant to be a COD or Halo, it was just created to test the network and server technology, and set a world record in the process. It's like saying "3DMark06 is really boring, I can't even move or anything."
I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.
Awesome, if you ask me!
They're showing it's possible and IMO that's great. Stop hating!
I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.
I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.
I agree with you in that regard, however how do we know if the shots and kills were being registered? My response was more towards the sentiment that "the game looks boring" because it's a simple straightforward map with crappy graphics, which to me is perfectly fine for a test. But I do agree that the basic functionality of a FPS should be there, which I honestly don't know if it was or not.
They are not showing its possible at all there maybe showing it LOOKS possible technically any larger company wanting to show that they broke this record could shove 1500 players in a zone script in some explosions report some mike killed jims and say WOW look at our fps. If I say that my CPU runs at 10 GHZ and then show u a picture of my computer and a screen that says 10GHZ! is that gonna prove any thing to any one?
Never you defiantly make a good point and that's what I'm saying , I am not even sure my point is that it WAS fake just that more there was no solid prof of almost any kind that things where really going as they promised , I thought I saw at least one person just running in place how do we know that's not server lag and if it is then it was pointless. I agree it does look boring which is fine for a test but since I see no results then the "test" seems boring as well.
So the problem isn't connecting 1000 players, it's KEEPING them connected =P
Haters gonna Hate, but it looks promising and is certainly a step in the right direction.
what happened to the 1000th player?
what happened to the 1000th player?
that's the host. for recording and other stuff.
the best part is that you have 999 people commenting.
this is hilarious, the best comment I managed to read is....
"What is love, baby don't hurt me"
AHAHAHA, i fell down laughing.
Never you defiantly make a good point and that's what I'm saying , I am not even sure my point is that it WAS fake just that more there was no solid prof of almost any kind that things where really going as they promised , I thought I saw at least one person just running in place how do we know that's not server lag and if it is then it was pointless. I agree it does look boring which is fine for a test but since I see no results then the "test" seems boring as well.
Your proof is that it was overseen by Guinness World Records. If it was fake in any way it would not make it. They haven't admitted it yet but odds are in its favor. Also, the idea wasn't to make a 1000 player shooter, it was to make a game that can have 1000 players in it simultaneously. They were one shy but the technology is there and proven. Planetscape may be a better 'game' per se, but the technology is now proven to work. It would take -a lot- of work and money to make a fully functional shooter. Thanks to this record, we may see it in time.
Not that impressed by this really, EVE Online quite often breaks the 1,000 mark on a single node without much lag. I know of battles that have included well over 3,000 people in the same system, all on one server, all interacting and fighting each other. Admittedly, lag can be quite horrible, but that's over 3 times as many people.
BATTLEFIELD 3 Imagine 1000 players.....
Stupid players can never take direction...lol. Great test though and plenty of particles to make it an actual real scenario.
Headless your are not getting my point if you read there site Guiness just proved they where all there online, not that the game was actually a fully functioning FPS. The POINT of this test was to show they could have 1000 players PLAYING a fps on there server and what Im seeing doesn't show if there is hit detection weather players are getting disconnected. This was a demonstration of what there hardware can do having 1000 people run round is not nearly the same has running a full functioning game of 1000 people on a server. If this was a test to show there performance where are the results.
bunch of noobs not knowing anything from programming.
its called logs and source, they can prove who shot when where. they have recording of people getting shot. but thats part of the GAME not the network technology. the network technology is just supposed to grab that data produced by the game engine and send it to the server... along with 998 other people.
in the end its to check how heavy the server runs under pressure, how much lag people have, what caused lag. etc.... how the game works has NOTHING to do with the technology.
and the pings were great, i would highly reccomend it as a network base for future gaming. also remember the only thing that can make it slower is additional signals that need to be send. so games like crysis will eat more compared to CS/quake which can just jump and shoot.
the data is sent to big companies to assess and possibly invest in the technology.
Not that impressed by this really, EVE Online quite often breaks the 1,000 mark on a single node without much lag. I know of battles that have included well over 3,000 people in the same system, all on one server, all interacting and fighting each other. Admittedly, lag can be quite horrible, but that's over 3 times as many people.
How do you know that EVE has only one server? As far as you know could be a server farm... that is usual!
The point was to have ONLY ONE SERVER and also it is not about having the players in the game, but having them in same game location simultaneously and interacting with each other! In Eve they are scattered trough the game world. At any single point in time in a single location in game you have only a few people...
hahaha looked like tons of fun.. Now imagine that on a very big BF3 map.. I wouldn't stop laughing on how crazy that would be. Great video, loved it. =D
I think all they did was use the same principle behind bittorrent.
This looks awesome, the only time I have ever seen this many interactive characters on a map at once was in the higher levels of Invasion Mode for UT04, on a really small map it gets VERY crowded
what happened to the 1000th player?
he was too fat to fit in
All you people hating on this are crazy lol. This reminds me on 007 for N64 crossed with space invader. And this wasn't even a real game. If you can't see what's possible with this technology and if you think it looks boring because of how slow they shoot, think about 1 shot per second times 1000 people. All while every person is moving in a possible 10 directions at any point in time. I think it looked really cool and I can't wait for a game like this to be made for action rpg. I would love to charge in battle (swords to shields) with 499 fellow soldiers attacking 500 enemy players and be the last man standing on the field of battle. XD
In the words of Maxwell Smart : "Missed it by THAT much"
:-)
How do you know that EVE has only one server? As far as you know could be a server farm... that is usual!The point was to have ONLY ONE SERVER and also it is not about having the players in the game, but having them in same game location simultaneously and interacting with each other! In Eve they are scattered trough the game world. At any single point in time in a single location in game you have only a few people...
Because the specifications of their server farm get posted in their developer blogs and he plays the game? Their biggest technical limitation is not being to use more than one processor core for a single solar system. Single systems can host battles of over a thousand players, because of the limitation that system can't be running on more than one core. It isn't an FPS though, which I think was the point of the record.
MP:SA = can theoretically have 500 person on a server: but will lag a lot
The technology has obviously been proven to work when it comes to hosting mass volumes of players on one shard in what appears to be a playable condition. Yes, the game looked boring. Yes, the game had low level graphics. The game is not even for sale and was only designed for this test.
The next test will be retrofitting this technology to other FPS games. This would never work with Call of Duty. The game is too linear and the player base does not think in open combat tactics, its like counter-strike with pretty graphics. Place this technology on sprawling map based games like Unreal, the Battlefield series, the Starseige Tribes series. Games that had meaningful open world combat where snipers can really be snipers and vehicular combat might actually involve vehicles taking on other vehicles.
Hmmmm, I would like to see a real-time version of Scorched Earth with this technology.
World War II online had well over 1000 players in 2002 playing at the same time. It was also on a single map. Don't know how they missed that. Thus, this was not a record at all.