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Man vs Machine Breaks Record: 999 Simultaneous Players

by - source: MuchDifferent

MuchDifferent was just one player shy from its original 1000-player goal, but landed in the Guinness World Records Gamer Edition nonetheless.

MuchDifferent battles it out with developers, press, and gamers.A 10am EST on Sunday, MuchDifferent set a new world record for having 999 players battle simultaneously on a single multiplayer map, just one player shy of the company's 1000 goal. The previous record-holder was Sony's PlanetSide which saw 399 players participate in a battle within the same zone.

"The world record number has been confirmed by an independent expert who was observing the game as it was taking place," MuchDifferent announced at the conclusion of the Guinness event. "Confirmation from the Guinness World Records Gamer Edition will take a few more days, but we are supremely confident that our world record will be included in their next edition."

According to MuchDifferent, more than 1000 players were trying to sign into Man Vs. Machine simultaneously, but only 999 players were able to get in at any one moment. That said, for those who signed up and weren't able to attend -- it's not your fault the 1000-player goal wasn't reached.

"At 16.04.29 CET, Man was winning the battle against Machine as 999 people were part of a new world record," the company said. "About a second later, our server choked on the enormous number of people trying to get in to the game. We were receiving a far higher number of requests than we were expecting."

"But the server was restarted and during the next hour and a half we were averaging somewhere around 980 players at any given moment," the company added. "Proving that PikkoServer can take the strain and deliver an entirely new multiplayer experience never seen before."

This is certainly good news for developers seeking to create a FPS of large-scale multiplayer proportions. PikkoServer, the server and network technology behind Sunday's Man Vs. Machine demo, will be offered to studios at a later date. MuchDifferent will likely take the data it acquired from the recent FPS-based "test" and make the necessary tweaks to provide a more stable solution... and maybe even achieve the 1000-player goal after all.

PART OF GAMING HISTORY (Man VS Machine Gameplay)

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cheeseborger 01/31/2012 2:13 AM
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illfindu 01/31/2012 2:17 AM
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Neverdyne 01/31/2012 2:25 AM
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-20+

cheeseborger :
who cares if its a world record that game looked super boring



You missed the point entirely. This is not even a game, it's a test! It was never meant to be a COD or Halo, it was just created to test the network and server technology, and set a world record in the process. It's like saying "3DMark06 is really boring, I can't even move or anything."

illfindu 01/31/2012 2:28 AM
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Raidur 01/31/2012 2:30 AM
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-7+

Awesome, if you ask me!

They're showing it's possible and IMO that's great. Stop hating!

Neverdyne 01/31/2012 2:32 AM
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illfindu :
I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.


illfindu :
I think Never that my point still stands the thing is that in order to SHOW the technology works for a FPS you need to at least to some degree prove the hits and shots are actually being registered right other wise you prove nothing. In my opinion this video is bunk regardless of weather its really record breaking or not because we see nothing that says to us THIS is done right. Hell for all we know 15% of the hits are not being detected making this basically a cute interactive video of 999 people. To me this would be like throwing a soccer ball in to a crowed stadium and saying that every one there played and its a new record guns in a game doesn't make it a working fps.



I agree with you in that regard, however how do we know if the shots and kills were being registered? My response was more towards the sentiment that "the game looks boring" because it's a simple straightforward map with crappy graphics, which to me is perfectly fine for a test. But I do agree that the basic functionality of a FPS should be there, which I honestly don't know if it was or not.

illfindu 01/31/2012 2:33 AM
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illfindu 01/31/2012 2:37 AM
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memadmax 01/31/2012 2:41 AM
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-3+

So the problem isn't connecting 1000 players, it's KEEPING them connected =P

southernshark 01/31/2012 2:58 AM
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Haters gonna Hate, but it looks promising and is certainly a step in the right direction.

azncracker 01/31/2012 3:17 AM
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what happened to the 1000th player?

kcorp2003 01/31/2012 3:42 AM
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yorgos 01/31/2012 3:43 AM
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the best part is that you have 999 people commenting.
this is hilarious, the best comment I managed to read is....
"What is love, baby don't hurt me"

AHAHAHA, i fell down laughing.

Headless97 01/31/2012 4:12 AM
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illfindu :
Never you defiantly make a good point and that's what I'm saying , I am not even sure my point is that it WAS fake just that more there was no solid prof of almost any kind that things where really going as they promised , I thought I saw at least one person just running in place how do we know that's not server lag and if it is then it was pointless. I agree it does look boring which is fine for a test but since I see no results then the "test" seems boring as well.



Your proof is that it was overseen by Guinness World Records. If it was fake in any way it would not make it. They haven't admitted it yet but odds are in its favor. Also, the idea wasn't to make a 1000 player shooter, it was to make a game that can have 1000 players in it simultaneously. They were one shy but the technology is there and proven. Planetscape may be a better 'game' per se, but the technology is now proven to work. It would take -a lot- of work and money to make a fully functional shooter. Thanks to this record, we may see it in time.

BlakPhoenix 01/31/2012 4:55 AM
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amuffin 01/31/2012 5:29 AM
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-11+

BATTLEFIELD 3 Imagine 1000 players.....

robochump 01/31/2012 6:12 AM
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Stupid players can never take direction...lol. Great test though and plenty of particles to make it an actual real scenario.

illfindu 01/31/2012 7:10 AM
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Anonymous 01/31/2012 7:46 AM
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bunch of noobs not knowing anything from programming.

its called logs and source, they can prove who shot when where. they have recording of people getting shot. but thats part of the GAME not the network technology. the network technology is just supposed to grab that data produced by the game engine and send it to the server... along with 998 other people.

in the end its to check how heavy the server runs under pressure, how much lag people have, what caused lag. etc.... how the game works has NOTHING to do with the technology.

and the pings were great, i would highly reccomend it as a network base for future gaming. also remember the only thing that can make it slower is additional signals that need to be send. so games like crysis will eat more compared to CS/quake which can just jump and shoot.

the data is sent to big companies to assess and possibly invest in the technology.

_Cosmin_ 01/31/2012 8:31 AM
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blakphoenix :
Not that impressed by this really, EVE Online quite often breaks the 1,000 mark on a single node without much lag. I know of battles that have included well over 3,000 people in the same system, all on one server, all interacting and fighting each other. Admittedly, lag can be quite horrible, but that's over 3 times as many people.



How do you know that EVE has only one server? As far as you know could be a server farm... that is usual!
The point was to have ONLY ONE SERVER and also it is not about having the players in the game, but having them in same game location simultaneously and interacting with each other! In Eve they are scattered trough the game world. At any single point in time in a single location in game you have only a few people...

giovanni86 01/31/2012 10:32 AM
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hahaha looked like tons of fun.. Now imagine that on a very big BF3 map.. I wouldn't stop laughing on how crazy that would be. Great video, loved it. =D

IndignantSkeptic 01/31/2012 2:05 PM
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I think all they did was use the same principle behind bittorrent.

back_by_demand 01/31/2012 2:17 PM
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This looks awesome, the only time I have ever seen this many interactive characters on a map at once was in the higher levels of Invasion Mode for UT04, on a really small map it gets VERY crowded

mobrocket 01/31/2012 2:32 PM
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AznCracker :
what happened to the 1000th player?



he was too fat to fit in

tman0013 01/31/2012 3:14 PM
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All you people hating on this are crazy lol. This reminds me on 007 for N64 crossed with space invader. And this wasn't even a real game. If you can't see what's possible with this technology and if you think it looks boring because of how slow they shoot, think about 1 shot per second times 1000 people. All while every person is moving in a possible 10 directions at any point in time. I think it looked really cool and I can't wait for a game like this to be made for action rpg. I would love to charge in battle (swords to shields) with 499 fellow soldiers attacking 500 enemy players and be the last man standing on the field of battle. XD

freggo 01/31/2012 4:14 PM
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In the words of Maxwell Smart : "Missed it by THAT much"

:-)

Erredent 01/31/2012 4:18 PM
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_Cosmin_ :
How do you know that EVE has only one server? As far as you know could be a server farm... that is usual!The point was to have ONLY ONE SERVER and also it is not about having the players in the game, but having them in same game location simultaneously and interacting with each other! In Eve they are scattered trough the game world. At any single point in time in a single location in game you have only a few people...



Because the specifications of their server farm get posted in their developer blogs and he plays the game? Their biggest technical limitation is not being to use more than one processor core for a single solar system. Single systems can host battles of over a thousand players, because of the limitation that system can't be running on more than one core. It isn't an FPS though, which I think was the point of the record.

dextermat 01/31/2012 4:50 PM
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MP:SA = can theoretically have 500 person on a server: but will lag a lot :P

datawrecker 01/31/2012 5:06 PM
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The technology has obviously been proven to work when it comes to hosting mass volumes of players on one shard in what appears to be a playable condition. Yes, the game looked boring. Yes, the game had low level graphics. The game is not even for sale and was only designed for this test.

The next test will be retrofitting this technology to other FPS games. This would never work with Call of Duty. The game is too linear and the player base does not think in open combat tactics, its like counter-strike with pretty graphics. Place this technology on sprawling map based games like Unreal, the Battlefield series, the Starseige Tribes series. Games that had meaningful open world combat where snipers can really be snipers and vehicular combat might actually involve vehicles taking on other vehicles.

datawrecker 01/31/2012 5:17 PM
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Hmmmm, I would like to see a real-time version of Scorched Earth with this technology.

quovatis 01/31/2012 5:50 PM
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World War II online had well over 1000 players in 2002 playing at the same time. It was also on a single map. Don't know how they missed that. Thus, this was not a record at all.


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