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High details in 64-bit Crysis proved to be too much for the stock $600 PC at any resolution. While scaling by resolution demonstrates an obvious GPU bottleneck, the GeForce GTX 260 could achieve playable performance with enough CPU power.
With increases in both CPU and GPU power, the overclocked $600 PC manages playable frame rates in all but the highest resolution.
Even without AA, the Very High detail setting in Crysis is still far from playable on this level of graphics card.
The stock-clocked Pentium E5200 just barely has what it takes to reach playable performance at very high details. Overclocking increased playability with a respectable 33% increase in performance.
Even with the demands of Ultra details and 4xAA, the GeForce GTX 260 begs for more CPU power than the stock E5200 can deliver. The overclocked PC offered far greater performance and we start to see a slight shift towards a GPU limitation.