In an interview with PC Gamer, EA/DICE executive producer Patrick Bach said that leading game development on the PC has a positive trickle-down effect for the Xbox 360 and PlayStation 3.
Unfortunately, not everyone in the industry agrees, focusing solely on the console sector and ignoring PC gamers entirely due to concerns over "piracy" and "fragmentation." Still, it's good to hear a top publisher/developer stick up for the PC gaming sector as a leading platform despite all those in the business who have settled on consoles.
"Our biggest benefit for the console has been that we’re leading on PC," said Bach. "It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, 'How the heck are we going to do this on consoles?'"
He added that by developing primarily on the PC, DICE had to prioritize its decisions on what to toss out for the console versions. "The PC version can include things that are really cool but not key for the gaming experience," he said. "You know it’s easier for you to make those decisions when you have a robust PC build to look at, and the console versions look great because of the PC."
Bach also went on to talk about multiplayer and how a certain number of simultaneous players on one map could be overkill. "Games are about having fun, it’s not about doing the most you can do," he said. "If we can jump two meters it must be better to jump four meters. No. 64 players is kind of the maximum where it’s still fun and you can still control the Battlefield. It’s like I can understand where I got shot from and why."
Guess Battlefield 3 will never see more than 64 players in multiplayer at one time.