Nvidia deep dives Vera CPU for AI data centers — SPEC CPU 2026 benchmarks revealed, Olympus architecture specifics, and more
Setting the stage for a Vera / Venice showdown.
Nvidia is already sampling Vera as a standalone chip to partners, and it says it will continue to do so, but the vision is an end-to-end solution built on Nvidia’s CPUs, GPUs, switches, NICs, and even rack specifications. Nvidia doesn’t make all of these individually, at least not at scale — just like with desktop graphics cards, Nvidia provides its MGX reference design, which customers can purchase, but partners also offer their own racks, some built solely to Nvidia’s specifications and others with more speciality.
Each tray comes with two Vera Rubin superchips, each of which contain a single Vera CPU to two Rubin GPUs, giving you two CPUs and four GPUs per tray. At the front, Nvidia partitions off three spaces, with the MGX design carrying two NVIDIA ConnectX-9 SuperNIC on either side and a Bluefield 4 DPU in the middle. Critically, this design doesn’t include any hoses or fans. It’s entirely liquid cooled, and it contains just two cables throughout the entire tray.
Nvidia demonstrated this cable-less design, showing the Vera Rubin Superchip sliding in and out of the track with a retention mechanism in a matter of seconds. The company says assembling the rack takes less than a few minutes and is handled entirely by robots, which is a far cry from GB200 and GB300 trays.
GB200 and GB300 trays are dense designs, but they’re also cluttered with cables and hoses. Nvidia says this massively slowed down production time, eventually leading to production issues that delayed Nvidia’s rollout. The company says that won’t happen with Vera Rubin and its largely cable-less design. Whereas a Grace Blackwell tray took around two and a half hours to assemble by a human, the company says a Vera Rubin tray is assembled within five minutes and entirely automated by robots.
Each tray needs to dissipate several kilowatts of heat, which Nvidia says it’s able to do using dry cooling. Liquid cooling is nothing new in the data center, either through an external chiller (essentially an A/C unit) or evaporation, where a fan evaporates water over a mesh and cools without the need for a compressor. With Vera Rubin, Nvidia uses “dry cooling,” with a maximum inlet temperature of 45 degrees Celsius.
Nvidia says it’s able to get the full performance out of a tray given an inlet temperature of 45 °C, allowing trays to operate without an additional water consumption in environments up to 100 degrees Fahrenheit. The tray essentially uses a large closed-loop similar to what you find from a consumer AIO, just scaled up. Water moves out of the tray and outside the data center, and it passes through a radiator where fans dissipate the heat. There’s some extra power consumption from water pumps and fans, but not nearly on the scale of evaporation methods or chillers.
The result is a tray completely free of fans, essentially noise-less in operation, and doesn’t strain local water infrastructure. That’s what Nvidia says, at least. In many locations around the U.S. where data centers are located (Texas and Virginia chief among them), temperatures easily climb above 100 °F during the Summer, prompting some sort of backup method of cooling. Nvidia says the external temperature ceiling can go higher depending on different factors — running at lower power, for example, and using more efficient heat exchangers — but under normal conditions, 100 °F is the ceiling.
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It’s worth noting that nothing about a Vera Rubin tray explicitly requires this method of dry cooling; the hardware is just capable of offering full performance with an inlet temperature of 45 °C.
In addition to an NVL72 design, Nvidia has a Vera standalone deployment that compacts each tray into a series of SOCAMM2 slots and Vera chips. In Nvidia’s 48U MGX design, a standalone Vera deployment can include up to 256 CPUs in a rack.
Underpinning scale-up communication is Nvidia’s sixth-generation NVLink, which is deployed as switches in the rack and connected to compute trays using Nvidia’s NVLink spine. You can see the spine on its own in the image above, which features over two miles of thin copper wire to allow every tray in the rack to communicate with each other.
Localizing storage, networking, security, and telemetry operations is Nvidia’s BlueField-4 DPU. A Vera Rubin NVL72 compute tray includes a single DPU and two ConnectX-9 NICs to maximize CPU/GPU utilization. You can read more about Bluefield 4 in our original coverage from GTC.
Current page: Vera Rubin NVL72, Bluefield, and NVLink
Prev Page Nvidia Vera CPU architecture -— A closer look at the Olympus core
Jake Roach is the Senior CPU Analyst at Tom’s Hardware, writing reviews, news, and features about the latest consumer and workstation processors.
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usertests Throwing some shade at AMD. I see "Chiplet tax" on one of the slides.Reply
But their comparisons (obviously) are to Turin rather than newly announced Venice. -
bit_user Reply
Only if you're talking about server CPUs. Before that, they made at least two generations of cores for tablet/embedded SoCs (i.e. Denver and Carmel). See: https://en.wikipedia.org/wiki/Project_DenverThe article said:Vera is Nvidia’s first CPU with a core design created in-house, which is the Olympus core.
Ah, but you missed an interesting detail. The way you reach 1.2 TB/s with 9600 MT/s memory is by scaling the memory datapath up to 1024 bits, which is the equivalent of 16x DDR5 DIMMs! Because SOCAMM2 each have a 128-bit data width, you only need 8 of them. I was staring at a photo of the Vera board and wondering how they possibly reached 1.2 TB/s, and that's when it clicked that they actually packed a 128-bit datapath in those little memory modules!The article said:It uses a SOCAMM2 LPDDR5X memory system with capacity of up to 1.5 TB and speeds up to 9600 MT/s
Looking at the block diagram of the core, I'm struck by a few things.
The L1i cache is the same size as Intel's Lion Cove, but surprisingly only 4-way. Intel used 8-way associativity for their I-cache for almost the past 20 years!
At 64 entries, its iTLB is also much smaller than Golden Cove (the last Intel core I could find data for), which has 256 entries.
However, it regains some ground by being fully-associative, whereas the iTLBs of Intel CPUs usually have only 8-way associativity.
The dTLB is more comparable to the size recent Intel CPUs use (112 vs. 128 entries in Lion Cove), but also fully-associative whereas Intel typically uses only 4-way associativity.
At 96k, the L1d is running 2x of Intel's. As with the L1i, its associativity is less (6-way instead of 12-way for Intel).
Its L2 cache is comparable to Raptor Cove's in size, but it's only 8-way associative whereas Raptor had 16-way associativity.
Its STLB is similar in size to the latest Intel core I have data on (3k vs. Golden Cove's 2k).
AMD said it used a neural network-based branch predictor in the original Zen cores. Jim Keller briefly discuss it, in an interview. They apparently had an open contest for people to submit branch predictor algorithms and the neural one simply beat all of the others. If you search the patent database, you might be able to find some on it. That's probably the best chance of finding out how it actually works.The article said:Research on neural branch prediction dates back to the late 90s
The decoder in Zen 5 is hard-partitioned between threads, limiting each to only 4 instructions per cycle. Even if there's only one thread running on the core (or if you disable SMT in BIOS), it still uses only a single 4-wide decoder.The article said:At the last stage of the front end is that 10-wide decode, feeding more instructions into the execution engine per cycle than the 8-wide decode in AMD’s Zen 5 microarchitecture.
But. We should consider that x86 instructions can encompass more functionality than an ARM64 instruction. So, maybe a typical ARM instruction stream needs like 5 instructions to do the same work as 4 x86 instructions. Just spitballing, here. It's not a huge difference, since most instructions are fairly simple and operating register-to-register, whereas x86 instructions get a lot of their density advantage by combining memory loads/stores with some arithmetic or logical operation, and supporting more sophisticated address arithmetic.
Looking only at decode-width is a little misleading, because CPUs like Zen 5 have much wider dispatch (8-way) from their micro-op cache. Since these are now micro-ops, they're more equivalent to ARM64 instructions, in terms of how much work each represents.
BTW, there are two other obvious points of comparison:
The Neoverse V2 cores, used in Nvidia's prior Grace CPUs, have a 6-wide decoder* (source: https://chipsandcheese.com/p/hot-chips-2023-arms-neoverse-v2 )
The Cortex-X925 cores, used in Nvidia's RTX Spark, have a 10-wide decoder (source: https://chipsandcheese.com/p/arms-cortex-x925-reaching-desktop )
* Note that Neoverse V2 still has a mOP cache with 8-wide dispatch. So, as with x86 P-cores, the decoder width is a little bit deceptive.
You skipped a pretty big detail: no mOP cache!The article said:Past the front end, the mid-core rename / allocation engine is built to keep instructions moving while waiting on dependencies.
Modern x86 P-cores and some 64-bit ARM cores had micro-op caches to avoid having to re-decode the same instructions. Once ARM dropped 32-bit compatibility, they started getting rid of those. Also, Intel either doesn't have them in their E-cores, or perhaps what they did was to put some of that into the I-cache.
So, it's interesting (but not all that surprising) that Nvidia followed ARM's approach of just skipping the mOP cache, entirely.
It's darkly ironic that SVE's main selling point was to allow CPUs to scale all the way up to 2048 bits per vector, but all mainstream implementations (except for AWS Graviton 3) are just 128-bit.The article said:For SIMD instructions, the execution engine includes a vector cluster for Arm’s Scalable Vector Extension (SVE), including six vector units that support 128-bit SVE instructions
Not really. The way AMD describes SMT in Zen 5 is that certain competitively-shared resources have watermarks that limit how much a single thread is able to use, so that it doesn't starve out the other thread. However, when there's only one thread running on a core, more of those constraints go away and only the statically-partitioned resources (e.g. the decoder) remain exclusive.The article said:Traditional SMT time-slices execution, giving both threads access to all of the core resources and sharing them as instructions execute in parallel.
My read on "Spatial Multithreading" is that it's Nvidia's marking machine trying to spin a weakness to make it sound more like a strength. This being Nvidia's first SMT implementation (AFAIK), it won't have the same sophistication as where Intel and AMD have gotten, over a couple decades of experience implementing and refining theirs.
First, Intel has traditionally done the same thing. However, I need to catch up on what they've said about Sierra Forest.The article said:Nvidia’s second-generation Scalable Coherency Fabric (SCF). It underpins Nvidia’s approach of using a monolithic die as opposed to a chiplet-based design, distributing last level cache in a mesh across the die and avoiding the cross-CCD latency penalty with localized L3.
Second, people tend to overestimate the impact of the cross-CCD thing. Unlike Intel CPUs, one AMD CCD won't write data to another's L3 slice. Each is private to that CCD, except for coherency. That said, when you've got multiple threads that are either exchanging or both modifying the same data, and they happen to be scheduled on different CCDs, that is when you feel the impact of the die-to-die communication.
Anyway, AMD's approach has clearly scaled better. I think that's why Sierra Forest looks like it moved in the direction of doing the same thing with segmenting its L3 cache.
I don't know what happened here, but the slide with the annotated die photo shows it supporting PCIe 6 with only 16 lanes.The article said:For I/O, Vera supports PCIe 6.4 with 88 lanes per CPU and bifurcation support down to x2.
P.S. As for the benchmarks, the initial Phoronix review was interesting, but now I'm just waiting for some independent analysis. From a CPU microarchitecture standpoint, what I really want to know is the single-threaded performance across the whole SPEC suite, and how the sub-scores compare with other CPUs. MT scaling is mildly interesting, but it really stacked that deck in its favor by having relatively few cores and huge amounts of memory bandwidth. So, I expect it scales well, but not well enough to outright beat Intel or AMD on anything that's not fundamentally bottlenecked by memory bandwidth. -
bit_user Reply
Announced? Venice is launching in about a week! That's probably why Nvidia is making a bunch of noise about this now!usertests said:But their comparisons (obviously) are to Turin rather than newly announced Venice. -
Stomx I like NVIDIAs marketing department scaling results per core. This is the height of aerobatics. Interesting how all would compare per core with the AMD 64core Turin 9575F, their king of single core benchmarks ? And how per core comparison will look for just the 64 core Venice? Huang will leave full of tears on leather jacketReply -
bit_user Reply
Good question. Where Vera has a big lead over AMD's Turin is that it has basically 2x the memory bandwidth. Also, ARM uses memory bandwidth a little more efficiently, due to its relaxed memory consistency model.Stomx said:I like NVIDIAs marketing department scaling results per core. The height of aerobatics. Interesting how all would compare per core with the AMD 64core Turin 9575F, their king of single core benchmarks ?
Where AMD would win biggest is going to be on AVX-512 stuff that's not memory-bound.
Otherwise, it looks to me like Vera might have a slight edge over Zen 5. I mean it's a 10-way dispatch core vs. an 8-way one. Even Zen 6 will remain 8-way, if the rumors are correct. Not to say dispatch width is everything, since Intel's cores are also wider, but it's at least a good starting point. I think Zen 5 does have 3 integer multiply ports vs. Vera's 2.
Yeah. With Venice, AMD is going to leap-frog Nvidia's memory bandwidth by approximately 33%, according to what they've said. That's to be accomplished using 16 DIMMs (matching the same data width as Vera of 1024 bits) using MRDDR5-12800. So, on low core-count models, they'd stomp Nvidia on per-core memory bandwidth.Stomx said:And how per core comparison will look for just the 64 core Venice? Huang will leave full of tears on leather jacket -
palladin9479 Performance isn't really important, it's only real job is to manage the workloads for the GPU like devices connected to it. It only needs to be fast enough to not make the GPUs wait around.Reply -
bit_user Reply
I think that explains why it doesn't have a lot of cores, but it doesn't explain why Nvidia went to the trouble of designing their own cores instead of just licensing the next Neoverse V-series core, like they did in their Grace CPU and like Amazon did since Graviton 3.palladin9479 said:Performance isn't really important, it's only real job is to manage the workloads for the GPU like devices connected to it. It only needs to be fast enough to not make the GPUs wait around.
Arm's Neoverse V3 seems to be derived from their Cortex-X4, which is also a 10-way core (source: https://www.androidauthority.com/arm-cortex-x4-explained-3328008/ ), though it has only 4x SVE2 pipes. However, I think the X4 and V3 are probably more efficiency-focused and don't clock very high. Graviton 5 uses Neoverse-V3 at 3.3 GHz, for instance.
So, it seems like the main things it seems Nvidia got by making its own core was the ability to achieve higher single-thread perf by hitting higher clock speeds and the ability to add SMT for better utilization.