Page 1:Gaming With Meltdown And Spectre
Page 2:Exploiting The Unexploitable
Page 3:Test Setup
Page 4:VRMark, 3DMark & AotS: Escalation
Page 5:Civilization VI Graphics & AI, & Dawn of War III
Page 6:Far Cry Primal, Grand Theft Auto V & Hitman
Page 7:Shadow of War, Project CARS 2 & PUBG
Page 8:Game On...For Now
Civilization VI Graphics & AI, & Dawn of War III
Civilization VI AI Test
The Civilization VI AI test measures CPU performance in a turn-based strategy game, and tends to favor a mixture of physical cores, clock rate, and IPC throughput.
Our results are a mixed bag; half of the processors are slower after the patch, but five turn out to be faster. Our largest variance is 0.15 seconds, though, so its hard to ascribe any significance to the outcome.
Civilization VI Graphics Test
The results of our Civilization VI graphics test aren't any more surprising than what we saw in Ashes of the Singularity. There's little to no observable impact from the patches, and both configurations take turns in the lead. Ryzen 7 1800X encounters the most variance, and that's a mere .8 FPS on average (less than 1%). Even the 99th percentile metrics bounce back and forth between the patched and unpatched configurations.
Warhammer 40,000: Dawn of War III
Dawn of War doesn't seem to be hampered by the patches either, although we do see our first result exceeding a 1 FPS delta. The patched Ryzen 7 1800X falls behind by 1.1 FPS, yielding a mere 1.2% difference. Again, it's a relatively mundane outcome.
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