I’ve managed to find a few other VA QHD 165 Hz panels in my test database to compare the Canvas 32Q. They are Monoprice’s 42891, Viotek’s GNV32DBE and BenQ’s EX2710R. To fill out the group, I’ve included the IPS-based Cooler Master GM32-FQ and Corsair 32QHD165.
Pixel Response and Input Lag
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165 Hz will give you a response time between six and seven milliseconds. The Canvas 32Q is in the 7ms category, giving it the same level of motion blur as a 144 Hz monitor. Its overdrive helps some, and if you want even more reduction, you’ll have to forgo Adaptive-Sync and use the MPRT backlight strobe. Overall motion resolution quality, in either case, is on par with other 165 Hz QHD screens.
For overall lag, the Canvas 32Q is one of the quicker 165 Hz monitors I’ve tested, coming in a total time of 31ms. That’s very responsive from a casual gamer’s standpoint like mine. Very skilled players will want to consider a 240 Hz screen, but most enthusiasts will have no problems racking up frags on the Canvas 32Q.
VA screens aren’t known for great viewing angles, but the Canvas 32Q does a respectable job. Light is reduced by around 30% at 45 degrees off-center and the color shifts to green, like an IPS monitor. From the top, you can see green and red shifts, a 50% light reduction, and washed-out detail.
To learn how we measure screen uniformity, click here.
My Canvas 32Q sample was a tad hot in the upper left and center zones, while the rest of the screen had an even tone. Brighter gray and color patterns showed no issues. I could not see any problems with actual content during dark scenes. Bright highlights also looked white and neutral in tone.
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