MakeVR Enables Immersive 3D Content Creation

Hidden in the depths of the 'Business Center' at GDC 2013 there was an innocent-looking beige door marked 'Sixense, Inc' with a small placard. And inside was:

MakeVR is a 3D application designed for the creation and construction of 3D models in 3D space. Seen above in the pre-alpha stage, it is easy to get an idea where the software will be going.

MakeVR makes use of the Razer Hydra controller for its 3d motion. First, having used other 3d controllers (and things like Kinect and the Wii controllers) you have to adjust to using a much higher precision controller for 3D space than most others. Gone are the exaggerated flinging motions necessary to get the controller to register a small motion, the Hydra. Picking up the techniques that MakeVR uses for moving and manipulating objects with the Hydra is quick and easy.

In my personal experience with MakeVR (right after the above video) once I adjusted to the more precise, deliberate nature the motions required, I was able to move and manipulate objects easily and translate through 3D space effectively. The Samsung TV that was being used as a display was indeed a 3D TV and once I had the 3D glasses on, movement and manipulation within the software became drastically easier - to the point where Paul Mlyniec, the software's lead developer, actually felt it necessary to remark on how fast I was picking it up.

MakeVR and modeling in three dimensions, while viewing it in three dimensions, will definitely represent a paradigm shift from the usual orthographic projections many 3D modelers are used to.

As stated above, MakeVR is in an early pre-Alpha stage. Many features in the software in general are still being worked on or are not yet implemented. Sixense already has MakeVR working with Oculus Rift in its Development Kit incarnation, which promises to take the immersive nature of MakeVR even further. Sixense expects to do a Kickstarter for MakeVR later this month.

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  • jkflipflop98
    The future is a beautiful thing.
    Reply
  • aoneone
    Why are you wasting your time on this? Seriously, Occulus Rift is coming out soon and everything will be made around that. Sheesh... even I know this ^_^
    Reply
  • lpedraja2002
    aoneoneWhy are you wasting your time on this? Seriously, Occulus Rift is coming out soon and everything will be made around that. Sheesh... even I know this ^_^
    They're nothing alike, why do you make this comments?
    Reply
  • DarkSable
    Okay, that's actually pretty cool.

    I would be MUCH more likely to buy a Hydra for that purpose than I would ever be to use it for gaming.

    That being said, interesting sentence construction:
    Gone are the exaggerated flinging motions necessary to get the controller to register a small motion, the Hydra.
    Reply
  • CrArC
    aoneoneWhy are you wasting your time on this? Seriously, Occulus Rift is coming out soon and everything will be made around that. Sheesh... even I know this ^_^The Oculus Rift is a 3D display technology. This is 3D modelling software and user interface hardware. Not only are they not competing technologies, they're actually a match made in heaven and would work really well together.

    Think before you type, old chap.
    Reply
  • jkflipflop98
    CrArCThe Oculus Rift is a 3D display technology. This is 3D modelling software and user interface hardware. Not only are they not competing technologies, they're actually a match made in heaven and would work really well together.Think before you type, old chap.
    Exactly. You'd be able to sculpt 3d models in realtime with a combo like this. Really amazing stuff on the horizons.
    Reply
  • Draven35
    It works with Oculus Rift. Rift is nothing without applications to run on it.

    Using it on the 3d TV was very cool though.
    Reply