The Call of Duty games aren't known to be particularly processor-bound. So, in an effort to identify bottlenecks, we apply the highest possible graphics settings and drop the resolution to 1680x1050.

The $110 FX-4170 manages to maintain minimum frame rates in excess of 35 FPS, and all other CPUs are around the 40 FPS mark or higher except for AMD's Phenom II X4 965. That's a bit of a surprise, since the Phenom II X4 usually passes or matches the FX-4170 in games.
However, there's also quite a bit of scaling going on, with averages from 43.7 FPS up to nearly 80 FPS using the same graphics card. Pay special attention to this; if you overdo it on graphics and shoot too low on host processing, there's a good chance you could artificially limit performance.

There are some spikes in the frame time variance chart. However, based on what we saw after applying Call of Duty's highest-end settings previously, they're most likely related to interplay between one of the game's features and our GeForce GTX Titan.
- Duty Calls: Welcome To The Ghosts, Son
- Game Engine, Image Quality, And Settings
- Test Hardware: Graphics Cards And Platform
- Results: Low Quality, 1280x720
- Results: Low Quality, 1680x1050
- Results: High Quality, 1680x1050
- Results: High Quality, 1920x1080
- Results: Ultra Quality, 1920x1080
- Results: Ultra Quality, 2560x1600
- CPU Benchmarks
- Call Of Duty: Ghosts: Good With A $150 GPU And $110 CPU
This game is horribly optimized and buggy. People on Steam forums have been complaining about game-breaking bugs from day one, and there's still issues that haven't been answered for, yet. Like the one in Squad Mode where you can't use any of your squad members in a game, except for the first one. Or the earlier bug where people couldn't even create their first soldier, because they didn't have 3 squad points to unlock it, hence locking them out of multiplayer.
Skip out on this game. Infinity Ward obviously doesn't care about the PC market, and their horrible release just further solidifies that fact. Spend your money on a MP shooter that doesn't insult it's audience.
It is funny to see this as CoD1 and CoD2 were originally PC games. CoD2 was the first to be ported to the 360 but CoD3 was the first multi-console one of the series, with no release on the PC.
I loved 1 and 2 and 4 was pretty good but now CoD is just the same thing every year. It's just a cash cow currently with no innovation while 1 & 2 were very innovative (CoD1 was the first to have real recorded sounds for every gun used in the game).
I haven't done a CoD since 2. It's too bad as it could have been a great series if it didn't become console and money centric.
Also, on page 9 the chart for the FPS says Battlefield 4......
[EDIT BY ADMIN: Thanks! Fixed]
bf is much better (personal opinion), 64 players on a huge map with vehicles and desctructions, better than cod
B
This game is horribly optimized and buggy. People on Steam forums have been complaining about game-breaking bugs from day one, and there's still issues that haven't been answered for, yet. Like the one in Squad Mode where you can't use any of your squad members in a game, except for the first one. Or the earlier bug where people couldn't even create their first soldier, because they didn't have 3 squad points to unlock it, hence locking them out of multiplayer.
Skip out on this game. Infinity Ward obviously doesn't care about the PC market, and their horrible release just further solidifies that fact. Spend your money on a MP shooter that doesn't insult it's audience.
This game is horribly optimized and buggy. People on Steam forums have been complaining about game-breaking bugs from day one, and there's still issues that haven't been answered for, yet. Like the one in Squad Mode where you can't use any of your squad members in a game, except for the first one. Or the earlier bug where people couldn't even create their first soldier, because they didn't have 3 squad points to unlock it, hence locking them out of multiplayer.
Skip out on this game. Infinity Ward obviously doesn't care about the PC market, and their horrible release just further solidifies that fact. Spend your money on a MP shooter that doesn't insult it's audience.
Quake or Unreal Tournament, anyone?
I get that you're trying to phrase that as an AMD fanboy taking a shot at Nvidia, but frame variance is all over the place in this review. There's AMD hardware all over those charts too, not just clustered at the low end.
These frame variance numbers often aren't even logical—the HD 7990, with lower frame variance than a single HD 7950? A GTX 690 doing better than a single 670? I think its clear that the quality of Infinity Ward's PC port is a factor here, and maybe that's more important than pouncing on Nvidia's mistakes.
A mediocre-CPU with a top end GPU and too much RAM? I FOUND YOUR PROBLEM!
Successful or not the future success of this franchise has taken a hit from ghost. Diablo3 also had massive sales figures. And now Blizzard will have to come up with a miracle to generate the same amount of hype that accompanied the Diablo3 pre-launch. That franchise is practically dead in the water.
http://www.gamespot.com/forums/system-wars-314159282/call-of-duty-ghosts-still-using-heavily-modified-q-29395281/
I get that you're trying to phrase that as an AMD fanboy taking a shot at Nvidia, but frame variance is all over the place in this review. There's AMD hardware all over those charts too, not just clustered at the low end.
It was not completely serious. I am just sick of some of the some of the NVidia fanboys that always bash AMD for frame variance.
I do have an AMD bias but lately I am a bit disappointed with BOTH AMD and NVidia.
The FX chips require a clock speed bump to keep parity with Intel, which is a tall order given that it looks as if each chip is using its turbo mode frequently and there's a pretty hefty IPC disadvantage on AMD's side. The FX-4170's poor showing could be because it's a Bulldozer part as opposed to Piledriver, whereas the PII doesn't have a turbo mode to begin with.
7870 GHz is virtually identical to the Radeon R9 270, a teeny bit slower than the R9 270X we tested.