Why you can trust Tom's Hardware
We do our best to deliver clean, reliable benchmark numbers. Each of our tests encompasses 60 seconds or more of real-world gameplay, carefully chosen to represent what we expect will be typical gameplay experiences. We sanity-check every result and retest whenever necessary to ensure that outliers don’t muck up our final standings.
For now, we're sticking with native resolution testing at a mix of high and ultra settings at 1080p, as well as ultra settings at 1440p and 4K.
We're weighing whether pure native-res testing will remain the way to go going forward, as pretty much every vendor-independent TAA or upscaler implementation (like Epic's TSR) looks worse than DLSS 4, FSR 4, or XeSS running at the Balanced or Quality preset.
We think that more and more gamers are taking advantage of the performance and image quality benefits of these upscalers without a second thought, and we're weighing whether to enable them by default so our tests are more representative of the real-world performance figures gamers can expect when buying into and using a vendor's entire hardware-software stack.
This is a tough decision, and not one we're making lightly. Any final verdict on the way forward likely won't occur before 2026. For now, we're leaving upscaling and framegen off and sticking with native-res testing exclusively.
Our first draft of a new test suite covers 12 raster-only titles. Five of those include additional RT options that we employ in our tests, while two more require a graphics card with RT support to run at all. Finally, we tested GTA V Enhanced exclusively with RT enabled, as that extra eye candy is the entire reason to run it over GTA V Legacy, in our opinion.
Here's our complete list of tested titles:
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- Black Myth: Wukong (+RT)
- Ratchet & Clank: Rift Apart (+RT)
- Marvel's Spider-Man 2 (+RT)
- Cyberpunk 2077 (+RT)
- Alan Wake II (+RT)
- Fortnite
- Marvel Rivals
- Apex Legends
- Counter-Strike 2
- Microsoft Flight Simulator 2024
- Stalker 2
- Doom: The Dark Ages (RT required)
- Indiana Jones and the Great Circle (RT required)
- Grand Theft Auto V Enhanced (RT)
- Clair Obscur: Expedition 33
We've tried to cover a broad mix of game engines, graphics APIs, and game types in this lineup, from popular esports experiences to crushing AAA visual feasts developed both natively for PC and ports from consoles. Our selected games stress every part of a modern graphics card, from pure compute horsepower to VRAM management to RT to driver overhead at high frame rates. If a card rises to the top of our charts after weathering all of these tests, you can be sure that it's a standout product.
When picking titles to test, we considered games' time in market, active player counts, review scores (to see whether a title is likely to become an enduring part of PC gaming), and the ease of conducting a repeatable benchmark, among other factors.
Wherever possible, we use real, live, eyes-on-screen, hands-on-mouse-and-keyboard benchmark runs. We don't think automated, on-rails, hands-off canned benchmarks fully capture the gameplay experience on a given graphics card.
Only by actually playing a game can we account for factors like how input lag affects the experience, and making sure that a title has acceptable input lag is becoming a key consideration when latency-sensitive framegen techniques are becoming more and more common as performance-boosting tools.
Our current test system comprises the following components:
- CPU: AMD Ryzen 7 9800X3D
- Motherboard: ASUS TUF Gaming X670E-Plus Wifi
- Memory: G.Skill Trident Z5 Neo 32GB DDR5-6000
- Storage: Inland Gaming Performance Plus 4TB PCIe 4.0 NVMe SSD
- Power supply: Corsair RM1000x
With all that out of the way, let's dive into our results.
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Current page: Nvidia RTX 5050: Our testing methods
Prev Page The Gigabyte RTX 5050 Windforce 2X Next Page Nvidia RTX 5050: Raster gaming performance
As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it.
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Neilbob
Yes, indeed.Notton said:Geforce Give-me-my-money RTX 5050
$150 performance levels at best.
For the tiny number and type of games I play these days, 8GB and this performance level is perfectly sufficient, but NOT at this stupid price.
I wonder if we will ever again see a properly priced budget GPU segment (not what should be mid-range). I'm kind of hoping AMD will churn out something, but I think we all know that isn't going to happen. And I'm still not quite prepared to hold my breath on Intel.
My current system is pushing 6. It is starting to make me nervous... -
usertests RTX 5050... a necessary update
It's basically a 4060 or a little slower, with worse efficiency. This review is actually more positive than some of the launch reviews I saw, which had it losing even more performance and efficiency against the 4060. Perhaps the Blackwell drivers have improved between launch and this late review.
That along with the 5060 shockingly having greater performance per dollar, as well as the unloved 9060 XT 8 GB annihilating it at similar pricing, shows that it's unnecessary.
The 5050 is so close to the 4060 that I bet a silently introduced GDDR7 desktop variant could raise the efficiency and maybe even the performance to above the 4060, even if the effect was as low as 0-5%. I believe efficiency is the reason why the laptop 5050s are getting GDDR7 instead of the GDDR6 in this one. The desktop 5050 card is truly a second class citizen. -
bourgeoisdude "The Dells, HPs, and Lenovos of the world that need to build cheap gaming PCs for buyers at Wal-Mart and Best Buy now have access to a product that says RTX 50 rather than RTX 30 on the shelf sticker..."Reply
^Well said; this is exactly what this card is for. At least this means less GTX 3050s in 'new' gaming PCs. But yeah the GTX 5050 is not really meant for the Toms Hardware audience. -
8086
No.Notton said:Geforce Give-me-my-money RTX 5050
$150 performance levels at best.
This was a $79 card before the pandemic hit. -
LordVile
No it’s not, stop pretending it’s 15 years ago. Things are more expensive in general and even a 1030 was $79 at launch. And that thing lost to iGPUs. The 5050 had increased the same percentage as every other product8086 said:No.
This was a $79 card before the pandemic hit. -
atomicWAR
Fair point but prices have increased well past inflation as well though. Ngreedia has to milk and all. All skus are also one lowered down by at least one sku too. 90 replaced 80 (by die size and perfomance metrics), 80 replaced 70ti, 70ti replaced 70, 70 replaced 60ti, 60ti replaced 60, 60 replaced 50 and 50 replaced 30. It is well documented shrinkflation hit nvidia gpus. Either way we have been getting screwed as consumers by Ngreedia (amd as well)LordVile said:No it’s not, stop pretending it’s 15 years ago.
2tJpe3Dk7Ko:2View: https://m.youtube.com/watch?v=2tJpe3Dk7Ko&t=2s -
LordVile
90 replaced the Titan not the 80 so your entire point is mootatomicWAR said:Fair point but prices have increased well past inflation as well though. Ngreedia has to milk and all. All skus are also one lowered down by at least one sku too. 90 replaced 80 (by die size and perfomance metrics), 80 replaced 70ti, 70ti replaced 70, 70 replaced 60ti, 60ti replaced 60, 60 replaced 50 and 50 replaced 30. It is well documented shrinkflation hit nvidia gpus. Either way we have been getting screwed as consumers by Ngreedia (amd as well)
2tJpe3Dk7Ko:2View: https://m.youtube.com/watch?v=2tJpe3Dk7Ko&t=2s -
atomicWAR
Watch the video. I am talking silicon used, performance upticks etc. So no the 90 didn't replace the titan...it replaced the 80 class. Try again with a good source like I did, please. If you can prove me wrong with out just saying I am wrong, I am happy to listen and learn. Because it you want to go the titan route. It was the start of replacing the 80 TI class. Way back when the top 110 dies (now 102 dies) fully unlocked was the 80 class card. It really started to show up with the GTX 680 when we got a GK104 instead of a 102 and kicked into high gear after the GTX 700s/kepler which is the gen Titan launched with. Point being Nvidia set the stage with the lesser GTX 680/ gk104 and excuted the move with the 700 series. And things have snowballed from there. When you use mm^2 we are getting less gpu per class than ever now.LordVile said:90 replaced the Titan not the 80 so your entire point is moot