Nvidia GeForce RTX 5050 review: a necessary update, not an exciting one

Entry-level Blackwell brings a much-needed performance boost, but not enough to justify its price.

Nvidia GeForce RTX 5050
(Image: © Tom's Hardware)

Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

Our ray-traced gaming test suite includes five titles we’ve already seen that feature RT as extra eye candy, plus two modern titles that require RT support to run. We’ve also thrown in GTA V Enhanced as an older title that benefits from an RT-powered visual upgrade.

First, the TL;DR: none of the $300-or-less cards we’re testing today are great for RT, even at 1080p. You should really budget for a GeForce RTX 5060 Ti if you’re serious about RT experiences. Its leading performance in our test suite, as well as its 16GB of VRAM, make it ideal for tuning RT performance with upscaling and framegen.

DOOM: The Dark Ages

Why it's here: one of a new crop of games that requires RT to run

What it stresses: Compute, RT, VRAM

Even with mandatory RT support and everything but texture pool size cranked to Ultra Nightmare, DOOM: The Dark Ages isn't terribly hard for our stable of graphics cards to run well. The RTX 5050 comes in just shy of a 60 FPS average at 1080p and should serve as a fine foundation for DLSS-enhanced gaming if you prefer.

Indiana Jones and the Great Circle

Why it's here: another of a new crop of games that requires RT to run

What it stresses: Compute, RT, VRAM

Indiana Jones and the Great Circle is a weird beast. It uses a unique fork of the id Tech engine to deliver its cinematic adventure gameplay, and it doesn't necessarily play well with Nvidia graphics cards with 8GB of VRAM.

If you crank the texture pool size high enough or enable DLSS or MFG at the ragged edge of VRAM usage on GeForce cards, you're likely to cause an annoying hard crash—something we didn't see on any of our Radeon cards.

Even the RX 9060 XT 8GB will let you max out every setting without crashing, even if it might not run that well. We're surprised at how rough the user experience in this game can be on GeForces given that The Great Circle is an Nvidia-sponsored title.

Keeping texture pool size to a minimum and maxing out every other setting (save for path tracing) is totally possible in The Great Circle on these cards, and it only barely affects image quality, so that's how we tested.

The RTX 5050 clears a 60 FPS average in our test sequence, but as with other 8GB GeForce cards, its 1% lows fall lower than we'd like for a truly smooth experience. Still, the point stands: you can have a great time in The Great Circle even on affordable hardware at 1080p.

Alan Wake II

Alan Wake II's high RT preset enables some path-traced effects for extra eye candy, in theory, but they place quite the strain on this selection of hardware. The biggest issue beyond the crushing performance demands of these settings is that these effects don't really make a visible difference in this title, so you could just as soon ignore them and enjoy much higher frame rates.

Cyberpunk 2077

Cyberpunk 2077 is one of the few RT-heavy titles we've seen where enabling the feature creates major differences in image quality, so you might actually care about its performance on these cards. What we’re really looking for here is a solid foundation for upscaling, not a native 60 FPS.

Even by that measure, the RTX 5050 can’t even break 30 FPS on average with RT enabled. If you’re looking to enable RT in this title, you really want an RTX 5060 or RTX 5060 Ti 16GB for the best experience, and only then at 1080p.

Black Myth Wukong

Black Myth Wukong is tough on graphics cards even before we apply RT, and turning on “full ray tracing” takes performance below even the 30 FPS average on all but a handful of cards in our lineup.

RT does make a visible difference in this title, so it’s worth exploring if you’ve got the graphics card to match its considerable demands, but you really need an RTX 5060 or RTX 5060 Ti 16GB or better to even start considering enabling the feature.

Ratchet & Clank: Rift Apart

As an older RT title, Ratchet & Clank: Rift Apart plays OK even on more affordable hardware like the RTX 5050 with RT enabled at 1080p, but stepping up to 1440p increases VRAM pressure to the point that you really want a 16GB card (and more raw horsepower) to really get a good experience.

As with other RT titles in our lineup, though, Rift Apart doesn’t look that much different with RT than without, so unless you’re peeping pixels, you can just leave the feature off and enjoy higher performance.

Marvel’s Spider-Man 2

Enabling RT in Spider-Man 2 puts the hurt on any graphics card that doesn’t have 16GB of VRAM to play with, even at 1080p, and matters only get worse from there. Sorry to sound like a broken record, but if you’re playing this game on a sub-$300 graphics card, enabling RT really isn’t worth the performance hit.

Grand Theft Auto V Enhanced

It’s hard to believe we’re still testing GTA V more than 10 years after its arrival on the PC, but here we are. The latest Enhanced re-release adds appealing RT eye candy to Los Santos, and its demands on hardware are modest enough that even modest hardware can provide a solid enough performance foundation for upscaling.

We didn’t test the raster version of GTA V Enhanced as a baseline, as most any GPU can run it well. With RT maxed out, the RTX 5050 can’t crack 60 FPS on average, but it at least can provide a good baseline before you turn on DLSS (which you’ll want to do for the best image quality anyway).

Roll up all of our RT and raster results into one chart by the power of geomeans, and the RTX 5050 falls just a tiny bit behind the RTX 4060 and Arc B580, but not by enough to change any overall standings. What this analysis does emphasize is that you really want to step up to an RX 9060 XT 8GB, RTX 5060, or ideally an even higher-end card if ray-traced gaming is something you want to explore, as these cheaper cards fall just short of having enough oomph to deliver a solid baseline experience.

Jeffrey Kampman
Senior Analyst, Graphics

As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

  • Notton
    Geforce Give-me-my-money RTX 5050

    $150 performance levels at best.
    Reply
  • Neilbob
    Notton said:
    Geforce Give-me-my-money RTX 5050

    $150 performance levels at best.
    Yes, indeed.

    For the tiny number and type of games I play these days, 8GB and this performance level is perfectly sufficient, but NOT at this stupid price.

    I wonder if we will ever again see a properly priced budget GPU segment (not what should be mid-range). I'm kind of hoping AMD will churn out something, but I think we all know that isn't going to happen. And I'm still not quite prepared to hold my breath on Intel.

    My current system is pushing 6. It is starting to make me nervous...
    Reply
  • usertests
    RTX 5050... a necessary update
    It's basically a 4060 or a little slower, with worse efficiency. This review is actually more positive than some of the launch reviews I saw, which had it losing even more performance and efficiency against the 4060. Perhaps the Blackwell drivers have improved between launch and this late review.

    That along with the 5060 shockingly having greater performance per dollar, as well as the unloved 9060 XT 8 GB annihilating it at similar pricing, shows that it's unnecessary.

    The 5050 is so close to the 4060 that I bet a silently introduced GDDR7 desktop variant could raise the efficiency and maybe even the performance to above the 4060, even if the effect was as low as 0-5%. I believe efficiency is the reason why the laptop 5050s are getting GDDR7 instead of the GDDR6 in this one. The desktop 5050 card is truly a second class citizen.
    Reply
  • bourgeoisdude
    "The Dells, HPs, and Lenovos of the world that need to build cheap gaming PCs for buyers at Wal-Mart and Best Buy now have access to a product that says RTX 50 rather than RTX 30 on the shelf sticker..."

    ^Well said; this is exactly what this card is for. At least this means less GTX 3050s in 'new' gaming PCs. But yeah the GTX 5050 is not really meant for the Toms Hardware audience.
    Reply
  • 8086
    Notton said:
    Geforce Give-me-my-money RTX 5050

    $150 performance levels at best.
    No.
    This was a $79 card before the pandemic hit.
    Reply
  • Amdlova
    4060 is better than that card... you can run phsyx :)
    Reply
  • LordVile
    8086 said:
    No.
    This was a $79 card before the pandemic hit.
    No it’s not, stop pretending it’s 15 years ago. Things are more expensive in general and even a 1030 was $79 at launch. And that thing lost to iGPUs. The 5050 had increased the same percentage as every other product
    Reply
  • atomicWAR
    LordVile said:
    No it’s not, stop pretending it’s 15 years ago.
    Fair point but prices have increased well past inflation as well though. Ngreedia has to milk and all. All skus are also one lowered down by at least one sku too. 90 replaced 80 (by die size and perfomance metrics), 80 replaced 70ti, 70ti replaced 70, 70 replaced 60ti, 60ti replaced 60, 60 replaced 50 and 50 replaced 30. It is well documented shrinkflation hit nvidia gpus. Either way we have been getting screwed as consumers by Ngreedia (amd as well)

    2tJpe3Dk7Ko:2View: https://m.youtube.com/watch?v=2tJpe3Dk7Ko&t=2s
    Reply
  • LordVile
    atomicWAR said:
    Fair point but prices have increased well past inflation as well though. Ngreedia has to milk and all. All skus are also one lowered down by at least one sku too. 90 replaced 80 (by die size and perfomance metrics), 80 replaced 70ti, 70ti replaced 70, 70 replaced 60ti, 60ti replaced 60, 60 replaced 50 and 50 replaced 30. It is well documented shrinkflation hit nvidia gpus. Either way we have been getting screwed as consumers by Ngreedia (amd as well)

    2tJpe3Dk7Ko:2View: https://m.youtube.com/watch?v=2tJpe3Dk7Ko&t=2s
    90 replaced the Titan not the 80 so your entire point is moot
    Reply
  • atomicWAR
    LordVile said:
    90 replaced the Titan not the 80 so your entire point is moot
    Watch the video. I am talking silicon used, performance upticks etc. So no the 90 didn't replace the titan...it replaced the 80 class. Try again with a good source like I did, please. If you can prove me wrong with out just saying I am wrong, I am happy to listen and learn. Because it you want to go the titan route. It was the start of replacing the 80 TI class. Way back when the top 110 dies (now 102 dies) fully unlocked was the 80 class card. It really started to show up with the GTX 680 when we got a GK104 instead of a 102 and kicked into high gear after the GTX 700s/kepler which is the gen Titan launched with. Point being Nvidia set the stage with the lesser GTX 680/ gk104 and excuted the move with the 700 series. And things have snowballed from there. When you use mm^2 we are getting less gpu per class than ever now.
    Reply