Tom Clancy’s The Division (2016, DX12)
When the GeForce GTX 1060 6GB and Radeon RX 480 launched mid-2016, Tom Clancy’s The Division was only a couple of months old. The game initially surfaced with support for DirectX 11 through its Snowdrop engine, and that’s what we tested it under at the time.
Later in the year, a patch enabled preliminary DirectX 12 support. AMD’s cards gained a bit of performance, while Nvidia’s didn’t fare as well.
Today, the Radeon RX 480 is about six percent faster than it was in The Division under DirectX 11. But strangely, the 18.7.1 driver is a couple of percent slower with DirectX 12 than build 16.6.2, which was available before this game even acquired a DX12 renderer.
Measured frame times during the benchmark run are messy-looking. But they’re not as bad as the results from Nvidia’s GeForce GTX 1060 6GB.
The GeForce inched past AMD’s Radeon RX 480 in our launch coverage two years ago under DirectX 11. And it’s even faster under DirectX 12 using Nvidia’s 398.36 driver.
However, while the 1060 6GB sped up by more than 6% from 368.95 to 398.36, and the Radeon RX 480 lost performance between AMD’s 16.6.2 and 18.7.1 drivers, the GeForce still lands behind the Radeon at 1920x1080 under DirectX 12.
The 1060 6GB’s struggles appear related to big frame time spikes that affect smoothness. Our FPS by percentile chart shows Nvidia’s performance dropping off much faster beyond the 90th percentile compared to AMD’s.
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